In this update4
Full notes
Full Cruel Galaxy: Discordia update
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Repeated intro
Hello everyone in this Cruel Galaxy!
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Cruel Galaxy: Discordia changes
If you have tested our latest-test build, dont forget to discard it and swap to default build.
Bug Fixes
Fixed THAT BUG that freezes the whole battle after a first victory (guys, i broke my back to fix it - Lead Dev)
Space garbage now appears to be more randomized in its positions than before
New Features: Animation
All spaceship engines now have particle tail when both moving and idle. Enjoy!
All space garbage now have simple paralleled animation, drifting in space
All spaceships now have dynamic animation with few idle motions and one evasion move
Content Improvements
New Item thumbs for all item types including schemes and officers. And more to come!
New combat skybox (stylish detailed and purple)
New dialogue added, appearing after first tutorial mission, and introducing new character: Lead Scientist Alia
New background: Cockpit of Corvette
New background: USS Discordia panoramic window
New vertical background: Relay Tower
Quality Improvements
UI now does not have any angle-covering low-quality textures and borders
All ui buttons, backgrounds and elements have been reworked
Spaceship weapon shots now seems to be more randomized (you still cant say did you hit until damage comes)
Characters become less blurry in their beauty
Stay in touch with us for next update 6.1 which are already in development, and all about sounds and music!
Yours truly, Fatal Error Games Team
P.S.: Also, spaceshis now rotate when moving. Not so important, but smooth.
Source
Changelog.gg summarizes and formats this update. How we read updates.
