Update log
Full Crown of Greed update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Greetings, your Grace!
The town hall bells are ringing, and your loyal subjects fill the streets in celebration. Today marks an important milestone, and we’re excited to share some great news. We’re officially ready to reveal the launch details for Crown of Greed and outline what content will be available on release. After years of development, shaped by your feedback, ideas, and shared testing, we are finally approaching the defining moment - the game’s launch.
We know you are eagerly awaiting the following information, so let us not keep you in suspense any longer. Let's dive straight into the juicy details!
First things first - Date, Price and Editions
Base game price is set to $19.99 USD, with regional pricing adjustments applied in selected regions. The game will release on Steam on March 31, 2026‼️
In addition to the standard edition, the game will be available as a Supporter Pack, including:
a digital artbook featuring in-game artwork, behind-the-scenes materials, curiosities, and expanded lore - a real treat for hyped game fans and fantasy enjoyers
the official soundtrack, composed by Ignacy Zalewski, an award-winning Polish composer
A music preview will be shared separately, along with a direct link.
Campaign Content at Launch
Version 1.00 will feature 12 story-driven campaign missions, each comparable in length to the demo mission, with several scenarios offering significantly longer gameplay experiences.
Throughout the campaign, players will encounter multiple side objectives that add depth and variety to each scenario. Some missions can be completed in numerous different ways, often influencing how events unfold and shaping the outcome of a given situation. The campaign is designed with replayability in mind, offering a non-linear and multi-dimensional experience rather than a straightforward, one-time playthrough.
That said, we encourage you to try different strategies, tackle different difficulty levels, and discover the full potential of each mission!
Meta Progression and Kingdom Development
Kingdom Development System
Throughout the campaign, players gain access to an extensive kingdom progression panel that serves as a meta layer of development. Within this system, you can construct buildings that permanently unlock new gameplay options and strategic possibilities. Thanks to this system, you - the king - will be able to:
unlock new hero abilities
unlock new units and buildings
significantly strengthening selected or favorite units
complete scenarios on one of three difficulty levels to earn progression points
use progression points to expand your kingdom
and many, many more!
By motivating players to revisit missions and conquer the campaign on the toughest difficulty over time, the system delivers a diverse and ever-evolving experience. That means even more adventures in the hostile world of Rodovia! Speaking of which...
Slavic Themes and World Identity of Rodovia
Crown of Greed draws strong inspiration from Slavic mythology, folklore, and traditional beliefs, shaping the foundation of its world and narrative. The creatures you encounter, the overarching themes, and the overall worldbuilding are deeply rooted in this rich cultural heritage, giving the game a distinct identity and atmosphere.
Basilisk - a creature strongly associated with Slavic mythology
The music and visual art are created by Polish artists, further strengthening the authenticity and tone of the experience. This cultural influence is not just a backdrop, but a core element that defines the mood, storytelling, and artistic direction of the game. By embracing these inspirations, the world of Crown of Greed offers something both unique and grounded in tradition.
Indirect Control - No more Point-and-Click Commands
One of the most recognizable and characteristic features of
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