Crown of Greed
Steam News 20 April 20261mo ago

UPDATE 1.1.0

Greetings, Rulers! We are deploying Update 1.1.0 today! This update brings another wave of crucial improvements to Rodovia, focusing on highly requested Quality of Life additions like the Restart Mission button, a massi…

Update log

Full Crown of Greed update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes8 additions1 change2 removals
  • UI and audio
  • Gameplay
  • Events
  • Maps
  • Balance
  • Performance
addedGreetings, Rulers!We are deploying Update 1.1.0 today! This update brings another wave of crucial improvements to Rodovia, focusing on highly requested Quality of Life additions like the Restart Mission button, a massive save system refactor, new audio content, and numerous scenario bug fixes.
addedNew Features & ContentRestart Mission Button: Added a highly requested option to restart a mission directly from the in-game menu.
addedNew Features & ContentTime Manipulation: Added new time manipulation options to adjust gameplay pacing.
addedNew Features & ContentSave Recovery System: Added a new failsafe system to help regenerate and recover save data in the event of specific types of game crashes.
addedNew Features & ContentMission Timers: Added visible UI timers to all time-sensitive missions, allowing you to easily track how much time is left to complete them.
changedNew Features & ContentEnemy Objective Trackers: Missions requiring you to defeat specific enemy groups now feature visual kill counters. Additionally, these objectives include clickable links in the UI to help you instantly locate and track the targets on the map.

Greetings, Rulers!

We are deploying Update 1.1.0 today! This update brings another wave of crucial improvements to Rodovia, focusing on highly requested Quality of Life additions like the Restart Mission button, a massive save system refactor, new audio content, and numerous scenario bug fixes.

Update 1.1.0 Notes

New Features & Content

  • Restart Mission ButtonAdded a highly requested option to restart a mission directly from the in-game menu.
  • Time ManipulationAdded new time manipulation options to adjust gameplay pacing.
  • Save Recovery SystemAdded a new failsafe system to help regenerate and recover save data in the event of specific types of game crashes.
  • Mission TimersAdded visible UI timers to all time-sensitive missions, allowing you to easily track how much time is left to complete them.
  • Enemy Objective Trackers: Missions requiring you to defeat specific enemy groups now feature visual kill counters. Additionally, these objectives include clickable links in the UI to help you instantly locate and track the targets on the map.

  • New Audio ContentAdded additional sound effects for all buildings and characters.

Gameplay

  • Alchemist Shop: Heroes will no longer attempt to buy potions that haven't been researched yet.

  • Party GatheringFixed a bug causing hero parties to gather in random map locations instead of correctly assembling at the Tavern.
  • Homeless HeroesFixed an issue where heroes were not properly assigned to the "Heroes without a seat" group after performing a Save/Load.
  • Monster LairsFixed an issue where completely cleared monster lairs would permanently fail to respawn new residents.
  • Buffs & Spells:

    • Fixed the 'Haste' spell not applying correctly to heroes.

    • Fixed 'Tincture of Speed' lasting longer than intended (over 30s) and missing its duration indicator on the hero card.

    • Fixed the Marksman's 'Puncture' skill causing internal error spam.

    • Fixed an issue where Druid tornadoes could last indefinitely.

  • UIFixed a visual issue in the Royal Furnace where the Tier 2 unlocking requirement text was improperly formatted as part of the description. Fixed a visual bug where the Knight's banner would fail to disappear.

Balance

  • ResistancesAdded missing damage resistances to various units and entities.
  • Wizard TechnologyCorrected the research order of Wizard technologies.
  • Mausoleum Requirements: The Mausoleum building no longer requires a Graveyard to be constructed.

Save/Load & Stability Improvements

  • Save Data Refactor: Massively refactored how scenario data is saved, drastically improving overall save/load stability.

    • ⚠️ Important NoteSaving and loading will work best on saves created in this new version. While we specifically focused on improving the loading of saves from ongoing scenarios, we strongly recommend restarting your currently active missions from the campaign panel to avoid any unexpected issues.
  • Tax Collector BugFixed a bug where saving and loading the game would incorrectly spawn an extra Tax Collector for every Tax Center.
  • UI Soft LocksFixed errors and soft locks caused by clicking the "eye" icon on certain interface quests multiple times.
  • Fog of WarFixed an error triggered by attempting to place a second attack flag on units hidden within the Fog of War.
  • NarratorFixed an issue where narrator notifications would incorrectly activate after a scenario had already ended.

Scenario-Specific Fixes

  • [New Frontier] Fixed an issue where bandits from the "Bandits on the trails" side quest would not spawn.

  • [Price of Gold] Fixed an issue preventing players from constructing the Arena.

  • [Price of Gold] Fixed the optional Northern Bandits quest failing to complete properly.

  • [Price of Gold] Fixed console error spam when loading an autosave from the very end of the scenario.

  • [Night of the Fangs] Fixed

Source

Steam News / 20 April 2026

Open original