Crown of Greed
Steam News 28 April 202622d ago

Hotfix 1.1.1

Greetings, Rulers! Update 1.1.1 is now rolling out across Rodovia! This patch brings a massive wave of bug fixes, addressing numerous community reports regarding scenario progression, AI behavior, and save/load stabilit…

Update log

Full Crown of Greed update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

25 fixes1 addition2 changes1 removal
  • Performance
  • Fixes
  • Balance
  • UI and audio
  • Maps
changedGreetings, Rulers!Update 1.1.1 is now rolling out across Rodovia! This patch brings a massive wave of bug fixes, addressing numerous community reports regarding scenario progression, AI behavior, and save/load stability.
fixedAI & Hero BehaviorParty Attack Flags: Fixed a major AI issue where only the party leader would respond to Attack Flags.
fixedAI & Hero BehaviorCity Loop Fix: Fixed an issue where party members would wander into the city while the party leader remained permanently stuck waiting for them to return.
fixedAI & Hero BehaviorSkill Purchasing: Fixed a bug where Druids would completely ignore the Tornado skill and fail to purchase it despite having enough gold and experience.
fixedAI & Hero BehaviorGuards: Fixed an issue where a guard would remain permanently frozen in place if their Guard Tower was destroyed.
fixedGameplay, Buildings & BalanceSpawners: Fixed a critical bug where certain enemy spawners would fail to summon any units.

Greetings, Rulers!

Update 1.1.1 is now rolling out across Rodovia! This patch brings a massive wave of bug fixes, addressing numerous community reports regarding scenario progression, AI behavior, and save/load stability.

Hotfix 1.1.1 Notes

AI & Hero Behavior

  • Party Attack FlagsFixed a major AI issue where only the party leader would respond to Attack Flags.
  • City Loop FixFixed an issue where party members would wander into the city while the party leader remained permanently stuck waiting for them to return.
  • Skill PurchasingFixed a bug where Druids would completely ignore the Tornado skill and fail to purchase it despite having enough gold and experience.
  • GuardsFixed an issue where a guard would remain permanently frozen in place if their Guard Tower was destroyed.

Gameplay, Buildings & Balance

  • SpawnersFixed a critical bug where certain enemy spawners would fail to summon any units.
  • Marketplace WorkersFixed an issue where some worker points around the Marketplace were inaccessible, causing workers to fail their tasks.
  • SewersFixed a bug that allowed Sewer entrances to be improperly built and stacked on top of one another.

Save/Load Stability

  • Critical Soft LocksFixed a major save/load soft lock that caused a wall of internal errors and incorrectly triggered the tutorial (even if it was disabled).
  • Missing Building ErrorsFixed internal errors related to object IDs occurring upon loading saves (frequently encountered in Burning Grove ).
  • Untargetable MonstersFixed a rare bug where saving and loading at the exact moment a monster died would leave it stuck in an untargetable idle animation.
  • SewersFixed a bug where saving and loading the game would alter rat nest positions and drastically (and incorrectly) increase rat respawn rates.

Audio & Visuals

  • Added missing damage and impact visual effects (VFX) to several newly added buildings.

  • Fixed some visual effects not disappearing properly

Scenario-Specific Fixes

PRICE OF GOLD

  • Fixed an issue where completing part of a quest before officially unlocking it would fail to register retroactively.

  • Fixed a save/load issue causing already defeated enemies to respawn.

NIGHT OF THE FANGS

  • Mercenary Mission BalanceSignificantly improved the mercenary side quest to make it more rewarding.
  • Fixed an issue where saving and loading during the "Defeat the pack" phase caused the Lord of Fangs to lose his damage resistance on subsequent spawns.

  • Fixed the invulnerability visual effect incorrectly remaining on the Lord of Fangs after the silver caravan arrives.

  • Fixed an issue where the dialog regarding the swamp artifact played its audio, but the text box failed to appear.

LOST IN THE FOG

  • Fixed an issue where the vampire attack timer displayed placeholder text values after a save/load.

BURNING GROVE

  • Fixed the final enemy waves spawning from only one location instead of the intended four indicated by map pings.

  • Fixed an issue where enemies would ignore and not attack the player's Dryad towers.

  • Fixed a save/load issue occurring after destroying swamp habitats that resulted in console errors and respawning already defeated enemies.

SINS OF THE ANCESTORS

  • Fixed an issue where the Advisor would incorrectly speak the Berserker's lines if the game was saved and loaded at the very beginning of the scenario.

  • Removed an incorrect undead counter from the "Light the ritual bonfire" objective UI.

  • Fixed internal errors occurring when the player's castle is destroyed.

THE CREAKING HUT

  • Fixed an issue where performing a save/load at the start of the scenario caused Baba Yaga's house to lose its buffs.

CULT OF SHADOWS

  • Fixed an issue where the "Forbidden Forest" quest remained in the quest log after completion and failed to register

Source

Steam News / 28 April 2026

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