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Steam News25 July 20241y ago

1.0.8 - Spend Gems to Boost Stats!

Added Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost.

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Full CrossOver: Roll For Initiative update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Fixes
  • Balance
addedAdded Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character.
fixedFixed incorrect cover art for 3 of the later Co-op scenarios in the sci-fi module. I had somehow forgotten to update these once the art was completed!
changedI have limited the boosts to a maximum of +3 per stat/HP so that it doesn't get too crazy, but I hope this enough to give you a little more customization - at a cost. Obviously this won't be possible on your first play (when you have no gems), but either repeated/aborted runs or later campaigns can take advantage.

CrossOver: Roll For Initiative changes

addedAdded Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character.
fixedFixed incorrect cover art for 3 of the later Co-op scenarios in the sci-fi module. I had somehow forgotten to update these once the art was completed!
changedI have limited the boosts to a maximum of +3 per stat/HP so that it doesn't get too crazy, but I hope this enough to give you a little more customization - at a cost. Obviously this won't be possible on your first play (when you have no gems), but either repeated/aborted runs or later campaigns can take advantage.
  • Added Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character.

  • Fixed incorrect cover art for 3 of the later Co-op scenarios in the sci-fi module. I had somehow forgotten to update these once the art was completed!

The Stat Boost addition came from two intersecting points of feedback. A couple of people had wanted more things you could spend gems on (in addition to trading them in for GP at the merchant, continuing after death, and unlocking races/classes), and a couple had asked about reassigning stat points when creating a character. I was sympathetic to the latter, but my vision there was for oldschool rolling up instead so I didn't want to change that. However I thought of a way to perhaps satisfy both desires somewhat - spending gems to boost some of the stats you want.

I have limited the boosts to a maximum of +3 per stat/HP so that it doesn't get too crazy, but I hope this enough to give you a little more customization - at a cost. Obviously this won't be possible on your first play (when you have no gems), but either repeated/aborted runs or later campaigns can take advantage.

By the way, be aware that gems are earned per Game Module, so gems from the fantasy game don't carry into the sci-fi module.

Next planned update will be some tweaks/expansions to the tutorial, then to rebuild the demo with the latest additions, and update the manual!

Source

Steam News / 25 July 2024

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