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Steam News31 August 20241y ago

v1.1.3 - Minor Update

Fixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!

Full notes

Full CrossOver: Roll For Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!) - it had the solo version text instead
changedReduced animation speed of Writhing Mass boss, it was a tad too jiggly
changedIn the fantasy Co-op Scenario #7, changed one of the d8 spells to a d10 one, since you had 3 x d8 attacks
changedRestricted some thematically dubious encounters from certain locations. It's a tough balance between having an interesting variety of encounters across all the campaigns and having them "make sense" in the environment - usually I err on the side of just being a fun game, but a couple were a little too unsuitable (e.g. a cozy farm being in Crow's Claw)...

CrossOver: Roll For Initiative changes

fixedFixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!) - it had the solo version text instead
changedReduced animation speed of Writhing Mass boss, it was a tad too jiggly
changedIn the fantasy Co-op Scenario #7, changed one of the d8 spells to a d10 one, since you had 3 x d8 attacks
changedRestricted some thematically dubious encounters from certain locations. It's a tough balance between having an interesting variety of encounters across all the campaigns and having them "make sense" in the environment - usually I err on the side of just being a fun game, but a couple were a little too unsuitable (e.g. a cozy farm being in Crow's Claw)...
  • Fixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!) - it had the solo version text instead

  • Reduced animation speed of Writhing Mass boss, it was a tad too jiggly

  • In the fantasy Co-op Scenario #7, changed one of the d8 spells to a d10 one, since you had 3 x d8 attacks

  • Restricted some thematically dubious encounters from certain locations. It's a tough balance between having an interesting variety of encounters across all the campaigns and having them "make sense" in the environment - usually I err on the side of just being a fun game, but a couple were a little too unsuitable (e.g. a cozy farm being in Crow's Claw)...

Source

Steam News / 31 August 2024

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