Full notes
Full CrossOver: Roll For Initiative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
CrossOver: Roll For Initiative changes
Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level.
Lowered the height of the fog effect that appears in some stages, as it obscured the dice a little too much for some people. Note these effects can be completely turned off in the Accessibility Settings, but it does destroy a lot of the atmosphere (and some effects are intended to make things more difficult for the player).
Source
Changelog.gg summarizes and formats this update. How we read updates.
