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Steam News24 July 20241y ago

1.0.7 - Casual Mode becomes Campaign Difficulty

Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10).

Full notes

Full CrossOver: Roll For Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change1 removal
  • Balance
  • Maps
removedCasual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level.
changedLowered the height of the fog effect that appears in some stages, as it obscured the dice a little too much for some people. Note these effects can be completely turned off in the Accessibility Settings, but it does destroy a lot of the atmosphere (and some effects are intended to make things more difficult for the player).

CrossOver: Roll For Initiative changes

removedCasual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level.
changedLowered the height of the fog effect that appears in some stages, as it obscured the dice a little too much for some people. Note these effects can be completely turned off in the Accessibility Settings, but it does destroy a lot of the atmosphere (and some effects are intended to make things more difficult for the player).
  • Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level.

  • Lowered the height of the fog effect that appears in some stages, as it obscured the dice a little too much for some people. Note these effects can be completely turned off in the Accessibility Settings, but it does destroy a lot of the atmosphere (and some effects are intended to make things more difficult for the player).

Source

Steam News / 24 July 2024

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