Full notes
Full CrossOver: Roll For Initiative update
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What changed
- Maps
- UI and audio
- Gameplay
CrossOver: Roll For Initiative changes
Yes, a HUGE addition today - local co-op for all solo campaigns on the shelf! Thanks to kanevan for prompting me to do this.
Toggle on or off at any stage of a campaign from the main menu (just tick the box).
2nd player uses Gamepad ONLY. 1st player uses mouse.
Gamepad can match dice and use Dice Ultras. Dragging dice works, as do the ultras' tooltips.
Mouse will ONLY control the sheet, same as the online co-op. If there's no gamepad, you can't match dice if Local Co-op is selected.
Hotswapping a gamepad in seems to work fine, though this may be pad/PC specific so I can't promise it will work for you.
Online Co-op remains an exclusive non-local mode with its own special Scenarios and Endless mode. There is no local co-op Endless yet, I will see what demand is like for that.
PLUS I also enabled Remote Play Together in Steam as a way to give Online friends the full co-op campaign experience as well. I have not been able to fully test this yet so please bear with me, and send me feedback. Steam provides guidance on Remote Play Together here: https://help.steampowered.com/en/faqs/view/0689-74B8-92AC-10F2 - however here is a quick primer:
One player loads up CrossOver and enables the Local Co-op option.
That player brings up the Steam Overlay (Shift+Tab), right-clicks the friend's name and invites them to "Remote Play Together".
If they accept, they will then act as though they are playing on your computer, so their gamepad should work for Local Co-op.
It is somewhat reliant on bandwidth from Steam and I have no control over that, but I am hoping it is fast enough for most people.
Enjoy some local co-op fun, all!
Source
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