Full notes
Full Cropisle TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Added additional checks to further stabilize the game's core framework.
Added visual effects to enlarge the size of defense towers as they level up, with the current cap set at level 80 for scaling.
Adjusted the procedural generation of land heights when creating islands, so it should no longer trip players up.
Modified the default card selection order. Now, when players press the Q or E keys with empty hands, the selected cards will better match expectations (veteran players might need some time to adjust, apologies).
Fixed an issue where selecting cards would yield incorrect results if the player only had one card in hand.
Increased the damage parameters for the Beehive defense tower.
Added features to the pathfinding grid to prepare for future cards that could affect monster pathfinding logic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
