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Steam News9 October 20232y ago

October Update

Hello, I'm developer. After the stable version throughout the early october, most of the issues reported by players have been fixed.

Full notes

Full Cropisle TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I'm developer.

What changed

2 fixes5 additions18 changes0 removals
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Performance
fixedAfter the stable version throughout the early october, most of the issues reported by players have been fixed. We have been continuously working on resolving these issues to ensure that everyone can enjoy the game with the repaired version ASAP. Due to this approach, we couldn't hold back and release a major update package all at once. Instead, we have been uploading updates while fixing them during the entire release week period.
changedFixed:In some situations, players encounter a bug where using a shovel to dig the ground turns the soil into stone.
changedFixed:When players have only one card in hand, there is a bug that causes incorrect card selection.
changedFixed:Some turrets have calculation errors in their caused damage.
changedFixed:Sometimes, in rage mode, there is a bug that leads to infinite spawning of monsters.
changedFixed:The volume of certain sound effects is not affected by the settings.
battle preparation time10seconds5secondsbattle preparation time decreased, nerf

After the stable version throughout the early october, most of the issues reported by players have been fixed. We have been continuously working on resolving these issues to ensure that everyone can enjoy the game with the repaired version ASAP. Due to this approach, we couldn't hold back and release a major update package all at once. Instead, we have been uploading updates while fixing them during the entire release week period.

And now I will report to everyone about all the updates and fixes made during this time.

Fixed:

  • In some situations, players encounter a bug where using a shovel to dig the ground turns the soil into stone.

  • When players have only one card in hand, there is a bug that causes incorrect card selection.

  • Some turrets have calculation errors in their caused damage.

  • Sometimes, in rage mode, there is a bug that leads to infinite spawning of monsters.

  • The volume of certain sound effects is not affected by the settings.

  • In rare cases, game stages are not influenced by player actions.

  • When cows are healing, there is an issue where the healing amount overflows, preventing monsters from being killed.

  • During island generation, there are occasional instances of significant differences in land height.

  • Floating UI elements such as health bars and tower levels occasionally appear in the wrong places.

  • There are some issues with saving and loading the upgrade UI on the main scene in certain situations.

  • Multiple state checks have been added for different game stages to enhance game stability.

  • A bug that caused incorrect value calculations during the settlement phase at the end of battles has been fixed.

Adjustments:

  • Modified the timing of different stages in the game, so that the card pack pops up only after player interaction following the end of a battle.

  • Reduced the battle preparation time from 10 seconds to 5 seconds.

  • Redesigned the monster growth formula algorithm to create a smoother difficulty curve at the numerical level (however, the actual game difficulty will depend on the player's islands and strategy since it is linked to the number of monsters and entrance quantity per round).

  • Optimized pathfinding logic and navmesh, reducing the performance impact of monster pathfinding and preparing for future items such as obstacles and traps.

  • Increased the damage growth of certain defensive towers.

  • Balanced the damage of certain defensive towers that were excessively unbalanced.

  • Adjusted the overall game's earnings and made the game's earnings and peripheral upgrades more scientifically aligned.

  • Introduced a guaranteed card pool mechanism, so if players have not configured cards, upon entering the game, they will draw default cards of each type from the card pack instead of having no cards at all.

New Additions:

  • Added a question mark button on the battle interface, which, when clicked, will display several pages of videos. This provides a more direct way to teach new players how to play the game.

  • Added visual effects of tower levels, where higher-level towers will have larger sizes.

  • Added an easter egg on the main interface. If players stay on the main scene for a long time, the farmer character will slowly back to you:)

  • Implemented a default frame lock feature to save GPU processing power and electricity for players.

These are the modifications and adjustments we have made to the version during this period. Now, let's talk about our future update plans:

  • Redesign the UI experience and

Source

Steam News / 9 October 2023

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