HomeGamesUpdatesPricingMethodology
Steam News3 November 20232y ago

Early November Update

From community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade.

Full notes

Full Cropisle TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Maps
  • Gameplay
changedFrom community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've implemented a global upgrade feature without any level or usage restrictions. This encompasses enhancements to the base health, stone damage boosts, and gold rewards upon the death of small creatures.
fixedAdditionally, we've resolved a majority of the reproducible bugs that have been reported over the past two weeks. This includes, but is not limited to, issues such as boomerangs not hitting shorter enemies, cows having excessive healing capabilities, and sporadic instances of monsters not dropping gold upon death.

Cropisle TD changes

changedFrom community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've implemented a global upgrade feature without any level or usage restrictions. This encompasses enhancements to the base health, stone damage boosts, and gold rewards upon the death of small creatures.
fixedAdditionally, we've resolved a majority of the reproducible bugs that have been reported over the past two weeks. This includes, but is not limited to, issues such as boomerangs not hitting shorter enemies, cows having excessive healing capabilities, and sporadic instances of monsters not dropping gold upon death.

From community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've implemented a global upgrade feature without any level or usage restrictions. This encompasses enhancements to the base health, stone damage boosts, and gold rewards upon the death of small creatures.

Additionally, we've resolved a majority of the reproducible bugs that have been reported over the past two weeks. This includes, but is not limited to, issues such as boomerangs not hitting shorter enemies, cows having excessive healing capabilities, and sporadic instances of monsters not dropping gold upon death.

We hope this update brings a more enjoyable, comfortable, and engaging gaming experience for all of you~

Source

Steam News / 3 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.