Full notes
Full Cropisle TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Adjusted the calculation rules for monster stats, fine-tuning the difficulty curve.
Refined some UI interaction logic.
Many players have reported the lack of a tutorial. We are currently working on this, but in the meantime, we've added a simple gameplay demonstration video accessible from the question mark button at the bottom-right corner of the combat screen.
Fixed a bug where occasionally using a shovel to dig the ground would generate stone obstacles.
Adjusted the conversion ratio for crops at the end of battles.
Fixed a bug where defensive towers could be built overlapping with items.
Added a "pity system" for the card pool. If a player has not configured cards, they will draw default cards for each type upon entering the game, rather than drawing no cards.
Reworked the explosion sound effect when losing.
Fixed some logical issues in the main interface's upgrade UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
