In this update3
Full notes
Full Cropisle TD update
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What changed
- UI and audio
- Fixes
- Performance
- Gameplay
- Balance
Cropisle TD changes
Fixes:
Fixed the issue where UI animations were affected by time scale.
Fixed the offset of the Boomerang's destination when upgrading a turret during its attack (although it's a bug, the effect is rather cool; it flies around the turret, killing all monsters within its range. We might design a new turret based on this mechanic).
Fixed the conflict that caused two card packs to open at once when the mouse was switched out (this fix will be moved to Berserk Mode after being tested for stability in the next version).
Fixed pathfinding issues for certain monsters.
Fixed the issue where the player would fall endlessly off the island under certain extreme conditions (we've also added a drowning animation for kicks).
Optimized the particle effects of the Comb, reducing rendering performance overhead.
Updated monster spawn frequency rules to prevent monsters from getting stuck.
Fully fixed SoleIsland generation and linking issues.
Adjustments:
Lowered the Tomato Cannon's explosion damage multiplier: from 5 to 3.
Increased all small monsters' growth factor: from 1.5 to 2.
Increased all small monsters' base health multiplier: from 1.6 to 3.
Lowered the upgrade cost multiplier for all turrets: from 2 to 1.8.
New Features:
New background music that changes according to the game phase, thanks to AudioJungle.
Improved mouse support, with two completely different sets of character interaction logic for keyboard/mouse and gamepad.
Added a camera distance switch; you can now adjust the game's camera distance using the mouse wheel.
Added numerous sound effects (for some sounds, we couldn’t find a suitable source, so we had to make them ourselves. Three hours of mouth popping in front of the mic and my mouth hurts). 5.Added palm tree—now trees can grow on your islands!
Source
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