In this update3
Full notes
Full Cropisle TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Events
Cropisle TD changes
Hey everyone! Since this is our first public announcement, allow me to introduce our game before diving into the update details.
We initially designed this game to explore the potential of combining various gameplay elements that we thought were complementary. Although this "melting pot" approach might sound chaotic, we've been lucky to have enthusiastic testers from around the globe helping us refine it. We believe our game offers a promising framework for lots of fun and exploration.
To maintain transparency and keep the lines of communication open, we have a public Trello board that everyone is welcome to view and edit. We'll be actively monitoring Discord, Steam communities, and Trello, and promise to respond within 12 hours to any feedback or suggestions you might have.
By the way, we've kept our save files unencrypted. If a part of the game feels too tough, or you want a more relaxed experience, feel free to tweak the save files. We'll publish a guide on how to do that, or you can DM us the files on Discord for assistance.
And now, drum roll please... Here's what we've updated!
FIX
Fixed the invisible wall on the starting island, so no more accidental sea-dipping.
Adjusted sound settings to introduce distance attenuation.
Tweaked tower targeting rules—no more sniping critters miles away!
Fine-tuned Tesla Tower crits.
Addressed the Boomerang endpoint offset issues (yes, it was sneaking off).
ADJUST
Expanded the Tesla Tower's targeting range: 3 → 4.5
Increased the Water Cannon's firing rate: 1.5 → 1
Slowed down the Snake's movement speed: 2 → 1.5
Reduced the upgrade cost multiplier for all towers: 2 → 1.8
Slight adjustments to tech tree costs for towers.
ADD
Introducing the SoleIsland System! Islands will randomly spawn in the ocean at the start of the battle. Connect them to the mainland to activate sweet rewards!
Activating a SoleIsland will grant you a defense tower, and the level of this tower will increase based on the rounds you've taken. In other words, a tower activated at turn 20 will have a much higher level than one activated at turn 1.
Meet the Villagers! These absent-minded folks missed the last boat and it's up to you to save them. Rescued villagers will dash to safety, and you'll earn hefty rewards based on how many you save.
Loot crops left behind by villagers.
Five new islands with different paths and rewards.
Freshly baked sound effects.
That wraps up our update! If you're keen on specific details or have any questions, hit us up! 🌟
Source
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