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Steam News3 February 20265mo ago

Sprint Updates #2

Greetings, agents! In January, we took another step forward and want to share the details with you: The combat chance system has been improved (previously we used pure random, but that turned out to be too harsh on play

Full notes

Full Critical Shift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, agents!

What changed

1 fix0 additions7 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Performance
changedThe combat chance system has been improved (previously we used pure random, but that turned out to be too harsh on players).
changedThe first iteration of pre-battle placement has been implemented (when you start the fight first).
changedImprovements were made to camera behavior during combat.
changedThe meta-gameplay has moved to the next stage of development; we’re actively testing and refining the UX.
changedA gameplay prototype of one of the bosses has been created and tested for further production (at first, we kept dying and changed the balance several times).
fixed84 bugs fixed.

Critical Shift changes

changedThe combat chance system has been improved (previously we used pure random, but that turned out to be too harsh on players).
changedThe first iteration of pre-battle placement has been implemented (when you start the fight first).
changedImprovements were made to camera behavior during combat.
changedThe meta-gameplay has moved to the next stage of development; we’re actively testing and refining the UX.
changedA gameplay prototype of one of the bosses has been created and tested for further production (at first, we kept dying and changed the balance several times).

In January, we took another step forward and want to share the details with you:

  • The combat chance system has been improved (previously we used pure random, but that turned out to be too harsh on players).

  • The first iteration of pre-battle placement has been implemented (when you start the fight first).

  • Improvements were made to camera behavior during combat.

  • The meta-gameplay has moved to the next stage of development; we’re actively testing and refining the UX.

  • A gameplay prototype of one of the bosses has been created and tested for further production (at first, we kept dying and changed the balance several times).

  • We’re testing exploding barrels and teleportation (it’s fun).

Additional work:

  • 84 bugs fixed.

  • Large-scale optimization work has begun.

  • Numerous technical and content improvements.

These are just the main highlights - a lot more work has been done besides this.

Thank you for following the development and supporting us ❤️

Source

Steam News / 3 February 2026

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