Full notes
Full Critical Shift update
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Repeated intro
Hello, everyone!
What changed
- Compatibility
- Maps
- Balance
Last Saturday, we launched our first closed playtest.
The first 100 participants are already getting access to the beta version - thank you all for such a quick response, it truly means a lot to us!
If you didn’t make it into the first wave, don’t worry, we’re continuing to accept applications. You can still sign up and join the next stage of the closed playtest (still under NDA). Apply here: https://forms.gle/WkzrRcgyA4doYFMK8 In addition, today we’d like to show you a place where an important part of the meta-gameplay takes place.
This is a massive cargo elevator that travels through a shaft along the levels of the ICE-1 base, going almost all the way down.
Once agents gain access to it, they turn it into a kind of hub they return to after missions. Some agents stay in the hub, where they can craft or conduct research at improvised workstations, earning skill points just like those who went out on a mission.
Moreover, anyone who remains in the elevator receives a “rested” status after the mission, along with certain bonuses :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
