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Steam News29 December 20256mo ago

Sprint Updates #1

Hello, agents! Here’s a development update on Critical Shift. The past few weeks were challenging, but also very productive!

In this update8

Full notes

Full Critical Shift update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, agents!

What changed

1 fix0 additions9 changes0 removals
  • Security
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
changedNot without challengesWe had to upgrade our Unity version after a security vulnerability was discovered. The transition triggered several build and pipeline issues, and the team is actively tracking them down and fixing them. Progress is steady.
changedDestructible CoversFinal polishing is underway for shootable window mechanics on the early maps.
changedMeta GameplayThe first preview version is in its final stage.
changedMeta GameplayThe main remaining piece is the dialogue system, which is being actively tested and refined.
changedMeta GameplayMeta gameplay systems are being integrated into the first playable maps.
changedAudioSounds and ambience for the first three maps are finished and approved.

Critical Shift changes

changedWe had to upgrade our Unity version after a security vulnerability was discovered. The transition triggered several build and pipeline issues, and the team is actively tracking them down and fixing them. Progress is steady.
changedFinal polishing is underway for shootable window mechanics on the early maps.
changedThe first preview version is in its final stage.
changedThe main remaining piece is the dialogue system, which is being actively tested and refined.
changedMeta gameplay systems are being integrated into the first playable maps.

Here’s a development update on Critical Shift. The past few weeks were challenging, but also very productive!

Not without challenges

We had to upgrade our Unity version after a security vulnerability was discovered. The transition triggered several build and pipeline issues, and the team is actively tracking them down and fixing them. Progress is steady.

Overall progress

Despite the bumps, work toward our next milestone is moving forward:

Destructible Covers

  • Core functionality is complete.

  • Art integration for destructible objects on the first levels is in progress.

  • Final polishing is underway for shootable window mechanics on the early maps.

Meta Gameplay

  • The first preview version is in its final stage.

  • The main remaining piece is the dialogue system, which is being actively tested and refined.

  • Meta gameplay systems are being integrated into the first playable maps.

Audio

  • Sounds and ambience for the first three maps are finished and approved.

Machinima Integration

  • Work has started and is progressing as planned.

Game Feel & Pacing

  • Tasks focused on improving combat flow are currently in progress.

Additional work

  • 22 bugs fixed

  • Inventory UI improvements

  • Updated fire VFX for Molotov cocktails

  • Many additional technical and content improvements

Thanks for following development and supporting us ❤️

Source

Steam News / 29 December 2025

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