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Steam News26 December 20256mo ago

Working on maps #1

Hello, folks! Today we will share with you our work on maps!:) We spent several months refining one of our first levels, carefully shaping it to feel just right.

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Repeated intro

Hello, folks! Today we will share with you our work on maps!:)

What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
changedHello, folks! Today we will share with you our work on maps!:)
changedWe spent several months refining one of our first levels, carefully shaping it to feel just right. Step by step, we revisited core ideas, tested different approaches, and fine-tuned numerous details along the way.
changedStarting with a simple prototype, we experimented with lighting, adjusted sound, and explored various techniques for pacing and environmental storytelling.

Critical Shift changes

changedHello, folks! Today we will share with you our work on maps!:)
changedWe spent several months refining one of our first levels, carefully shaping it to feel just right. Step by step, we revisited core ideas, tested different approaches, and fine-tuned numerous details along the way.
changedStarting with a simple prototype, we experimented with lighting, adjusted sound, and explored various techniques for pacing and environmental storytelling.

We spent several months refining one of our first levels, carefully shaping it to feel just right. Step by step, we revisited core ideas, tested different approaches, and fine-tuned numerous details along the way.

Starting with a simple prototype, we experimented with lighting, adjusted sound, and explored various techniques for pacing and environmental storytelling.

What vibes does it give you?

Source

Steam News / 26 December 2025

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