Full notes
Full Critical Shift update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, folks! Today we will share with you our work on maps!:)
What changed
- Maps
- Gameplay
- UI and audio
Critical Shift changes
We spent several months refining one of our first levels, carefully shaping it to feel just right. Step by step, we revisited core ideas, tested different approaches, and fine-tuned numerous details along the way.
Starting with a simple prototype, we experimented with lighting, adjusted sound, and explored various techniques for pacing and environmental storytelling.
What vibes does it give you?
Source
Changelog.gg summarizes and formats this update. How we read updates.
