Full notes
Full Creator's Asteroid update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Workshop
- Performance
Newly Added Maker Tiles:
Player Upgrades:
Super Bomb - Upgrade that increases blast radius and damage of Honey Bombs in Hyperfocus.
Uppercut Glove - Upgrade that breaks through blocks while rising at high speeds.
Divekick Boots - Upgrade that breaks through blocks while falling at high speeds.
Poison Bottle - Downgrade that cuts maximum health in half.
Antidote Bottle - Upgrade that eliminates the effects of Poison Bottles.
Additional Tiles:
Ceiling Climbing Surface - Overhead surface that can be climbed horizontally with Climbing Gloves.
Ability Jammers (4) - Devices that disable collected upgrades while in the same room.
Ability Gates (2) - Fields that completely remove or restore all collected upgrades when touched.
Sticky Surfaces (2) - Surfaces that have properties of both Climbing and Grappling Surfaces.
Basic Ability Disablers (3) - Generators that set basic abilities as unavailable at the start by default.
Balls (3) - New variations that are indestructible and/or can float in water.
Boxes (3) - New variations that are indestructible and/or can float in water.
Dispensers (2) - New variations that dispense Floating Ball and Floating Box tiles.
Topper Generators (3) - Places decorative moss, snow, or mud on standard block tiles in the room.
Fixes and Improvements:
New Features:
Added Steam Achievements.
Added Training Mode to the title screen: 15 Stages that introduce various gameplay elements.
Added ability to flood-place and flood-erase tiles in Maker Mode, including undo/redo support.
Maker Mode's Tile Selection can toggle between showing all tiles or categories of tiles.
Goal screen shows badge based on clear-time* and item-collection rates.
New Animations:
Added recoil animation to player character's hive when firing Beehive Shots and Honey Grapples.
Added squish animation to player character's hive when dropping or throwing any form of Bomb.
Text Changes:
Renamed the original "Climbing Surface" tile to "Climbing Surface (Wall)", and adjusted description.
Renamed standard color "Blocks" to "Respawning Blocks".
Updated description texts for the Environment Generators.
Additional Sprite Adjustments:
The Starting Point tile in Maker Mode now uses its lit sprite to better stand out.
Tweaked colors on Starting Point sprites to better differentiate from standard Checkpoints.
Tweaked colors on floating Grapple Blocks to better differentiate from the non-floating blocks.
Additional Gameplay Adjustments:
One-Way Platform tiles can now be used as Room entry points.
Now able to use the map-based Warp upgrades while in Maker Mode Playtests.
Now able to use Hyperfocus and Super Jumps while in Honey Hive form.
Hyperfocus is now interrupted when using Honey Grapple or Honey Bomb.
Dashing is now interrupted when the player character comes to a stop from hitting obstacles.
Player's Bombs now deal 20 points of splash damage to enemies.
Player's Bombs now explode when coming into contact with Ball and Box tiles.
Splash damage from player character's Bombs now deals minor knockback to enemies.
Splash damage from player character's Bombs now also affects Grapple Boxes.
Super Dash now affects destructible Grapple Box, Box, and Ball tiles.
Explosions from Pillbug Bombs (both from Lizards and Dispensers) no longer affect Enemies.
Additional Maker Mode Adjustments:
Updated Maker Mode UI with bigger sprites in all tile-selection menus.
Added outlines and blur effects to tile menus to improve visibility of tile selections.
Tweaked the tile menu background colors to improve visibility of tile selections.
The Starting Items menu now displays its All/None buttons above its header.
Increased text size of Starting Items menu's All and None buttons.
Increased text field size for the Tile Selection menu's description box.
Reassigned Save and Delete shortcuts on controllers to X+RB and X+LB respectively.
The world name now resizes based on its name length.
Added sound effects for Undo and Redo.
The default selection for Ball and Box tiles are now their indestructible variations.
Adjusted the order of tiles in the Tile Selection and Starting Items menus.
Hovering info boxes now dismiss when clicking a tile from any tile-selection menus.
Hovering info boxes now display information about the various tile-selection menus.
Tile Variation menu now better centers its available options.
The All and None buttons in the Starting Items menu now request confirmation.
Clearing a World Playtest returns to Maker Mode by default, with a separate option for title screen.
Cleaned up some overflowing description text for the Frog and Lizard tile variations.
Updated text formatting and wording on some popup-box dialogs for better readability and clarity.
The default Tile selection (Solid Block) is now highlighted when entering Maker Mode.
Additional UI Adjustments:
Updated UI for the Title screen's Play Mode sub-categories.
The world name now displays on the Play Mode HUD.
Updated references to the "main menu" to use "title screen" wording for consistent verbiage.
Added firework effects when clearing a world in Play Mode or in Maker Mode's World Playtest.
Added gamepad support for selecting rooms on the Pause menu map.
The player character now appears in the Pause menu's Options and Loadout screens.
If Steam is offline when clicking "Upload to Workshop", a notification displays instead of the UI.
Clarified "Steam not connected" notification text.
Tweaked text related to Warping between rooms on the Pause Map.
Additional Assorted Adjustments:
The "Asteroid World Demo" stage is now an unlockable stage when clearing all Training Stages.
Adjusted camera to settle more quickly when entering or transitioning into Maker Mode.
Moved the custom sprite references into the "custom\Tools" subdirectory.
Improved screen wipe performance.
Added screen wipe when returning to the title screen from Maker and Play modes.
Clearing a World Playtest in Maker Mode now also saves the maker's clear-time**.
Updated default gamepad controls to better accommodate Hyperfocus-based abilities.
Improved handling of Steam client processes when offline, and updated related notifications.
Made adjustments to better handle corrupted data files and game crashes.
Bug Fixes: "Fixed a bug where..."
...the player could infinitely jump when pushing against walls in Honey Hive form.
...the player could initiate a ground-jump when slightly above ground in Honey Hive form.
...the Bear sprite briefly displayed when moving between rooms in Honey Hive form.
...entering a Sidestep while moving allowed continued movement without Sneak Boots.
...the player character skipped when moving on standard Block and Room floor surfaces.
...the player character skipped when moving on Gel Blocks, and on horizontal Gap and Half Blocks.
...the player character skipped when moving on Grapple and Climb surfaces.
...the player spawned above ground level onto checkpoints and caves.
...outline effects lingered after upgrades are collected.
...outline effects lingered after some projectiles are destroyed.
...outline effects lingered after Ball and Box tiles are destroyed.
...outline effects lingered after Maker Tile is destroyed in Maker Mode.
...Maker Mode sign effects from the cursor selection lingered after switching to Playtest Mode.
...the Sidestep category in Maker Mode's Tile Selection only referenced the Hazard Sidestep.
...the Point Warp category in Maker Mode's Tile Selection only referenced the Starting Point Warp.
...the Tile Variations menu in Maker Mode only showed generic descriptions.
...upgrades in Picture Frame tiles were still counted as upgrades in the goal totals*.
...entering Honey Hive mid-dash allowed Honey Dashing without having the upgrade.
...flipped Spike Platforms sometimes would not spawn when reentering a room.
...lingering enemy projectiles could prevent Gray blocks from unlocking.
...the outlines of upgrades were visible from within Bubble Containers.
...Starting Items menu navigation on Steam Deck and controllers was misaligned.
...a corner-case could launch a new game in Play Mode with the Maker Mode UI.
...a corner-case could launch a continued game in Play Mode with the Pause menu open.
...Undo and Redo in Maker Mode did not properly handle relocating Cave tiles.
...the "Return to Checkpoint" Pause menu option did not perform a screen wipe while loading.
...loading a New Game in Play Mode did not initialize the camera to the player position.
...reloading from checkpoint and exiting caves did not initialize the camera to the player position.
...the player character's turning animation would sometimes play when entering a room.
...on KO, player character did not remain in its KO animation leading into the screen wipe.
...the actions and inputs could misalign on the Controls menu.
...loading in a new game was prevented if the old save file mismatched the world ID.
...environmental damage could still be taken briefly during a respawn.
...Water Level Generators would briefly not activate when entering the room.
...Background Generators would not refresh properly when moving between rooms.
...enemy damage recoil could be dependent on player character damage recoil state.
...the Display Settings could not be toggled when using a gamepad.
...the item collection rate displayed invalid values in Playtest instead of an "unknown".
...some tile variations did not properly highlight the Tile Selection menu when copied.
...the Custom Files Validation tool would crash if a sprite directory was missing.
Hotfix Update Patch: Additional fixes released in Patch 0.20.02 on August 2, 2024:
Fixed a bug where collected Basic Upgrades were permanently lost upon KO.
Fixed a bug where pausing while moving between rooms could corrupt the Pause Map.
Fixed a bug where collected Starting Items could be lost to Drain Ability Gates upon KO.
Fixed a bug where explosions from some enemy projectiles did splash damage to enemies.
Clarified Drain Ability Gate description to specify that collected upgrades are removed.
*Only supported in worlds generated in this version or later. **The maker clear-time is used to determine player clear-time rankings.
Source
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