Full notes
Full Creator's Asteroid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Workshop
Newly Added Maker Tiles:
Player Upgrades:
Atmospheric Helmet - Reduces damage in Pressure environments.
Atmospheric Bodysuit - Eliminates damage in Pressure environments.
Space Helmet - Reduces damage in Vacuum environments.
Space Bodysuit - Eliminates damage in Vacuum environments.
Additional Tiles:
Environment Generators (2) - Creates high- and low-pressure areas that deal extreme damage.
One-Way Platforms (4) - Platform that allows the Player to travel in the shown direction.
Offset Spike Walls (4) - Spike Walls that are offset within their tile space.
Super Spike Walls (8) - Spike Walls whose spikes deal increased damage.
Fatal Spike Walls (8) - Spike Walls whose spikes cause instant knock-outs.
Picture Frame - Interface that transforms most other Maker tiles into signs.
Glass Background Generator - Sets the Room's background to a transparent glass material.
Glass Background Block - Adds a transparent block of glass to the background.
Glass Foreground Block - Adds a transparent Block of glass to the foreground.
Background Trees (7) - An assortment of trees that sit in the background.
Foreground Trees (7) - An assortment of trees that sit in the foreground.
Environment Signs (2) - Signs utilizing the Pressure and Vacuum symbols.
Boss Signs (6) - Signs representing various Boss characters.
Player Signs (8) - Signs representing the player character.
Cave Signs (5) - Signs representing Caves and movement through them.
Checkpoint Signs (3) - Signs representing various checkpoint types.
Fixes and Improvements:
New Features:
Added icons to title screen indicating exported, started, and finished Worlds.
Added logs to keep track of personal-record times for each finished Play World (via trophy icons).
Added ambient audio for Underwater, Pressure, and Vacuum environments.
Background and Foreground Block tile sprites now randomize similarly to room background sprites.
Added button icons to Settings and Exit on the Title screen, and to Ok and Cancel in popup boxes.
Added background images behind the Rooms in Play modes, with variations per environment.
Added alternate sprites for all background tiles, including updated sprites for default background.
Bosses now drop markers when defeated, as non-interactable but destructible skulls.
Added tools to the "custom" directory to help identify potential issues with custom sprites.
Updated the Readme file in the "custom" directory with notes on the new custom sprites tool.
New Animations:
Added animations to Player character when standing at the very edge of a platform.
Added animations to the Honey Grapple shot.
Added animation effects to Play HUD when a new or stacked upgrade is collected.
Text Changes:
Renamed "Cooling Shirt" to "Sweatband".
Renamed "Heating Shirt" to "Earmuffs".
Updated descriptions of environment-related upgrades.
Updated descriptions of Honey Hive upgrade.
Updated descriptions of Super Shot upgrade.
Updated descriptions for Brick Foreground Blocks and Brick Background Blocks.
Additional Sprite Adjustments:
Increased all sprites' image resolution. (Note that this affects custom sprites.)
Updated sprites for Honey Hive, Honey Dash, and Honey Jump to better match the Hive form.
Updated Proximity Warp upgrade sprite to better differentiate from room-warping upgrades.
Updated environmental-upgrade sprites for easier differentiation.
Updated Arrow Sign sprites for better visibility.
Updated Hyperfocus upgrade's sprite for better visibility.
Updated sprites related to Dark and Bright environments.
Added an overlay in Maker Mode to clearly indicate Sign tiles in Rooms.
Harmful environments now use their environment symbols as particles (instead of generic dust).
Renamed files for Spike Wall sprites. (Note that this affects custom sprites.)
Additional Gameplay Adjustments:
Horizontal and vertical Bee shots no longer lag behind player when moving at fast speeds.
Starting Points and Checkpoints no longer make sound effects when respawning onto them.
Removed Background and Foreground Block tiles from being visible through neighboring rooms.
Added particle effects for neighboring Dark and Bright rooms if missing the related upgrades.
Tweaked ambient water volume to better scale with environmental ambient volume.
Added paper and shadow effects to the Honey Grapple shot.
Additional Maker Mode Adjustments:
Certain Tile subset "Properties" are now labeled "Rotations", which are now left-right selectable.
Moved Offset Half Ramp and Raised Half Ramp tiles as sub-selections of Half Ramp tiles.
Reorganized Gap Block and Spike Platform tile sub-selections.
Updated the selection order for Background Generators to match those of the Background Blocks.
Additional UI Adjustments:
Updated title screen, including new logo design and tweaked splash screen.
Title screen's Delete button on the Continue Game sub-menu now deletes personal-record times.
The Enter keys and mouse left-click instantly dismiss upgrade notification boxes.
Adjusted transparency on the upgrades' notification box.
Bug Fixes:
Collecting a Honeycomb Health upgrade now increases and recovers HP instantly.
Fixed a pop-up bug that could appear when canceling out of the title screen's Customize prompt.
Fixed a pop-up bug that could appear when canceling out of Maker Mode's Cave-overwrite prompt.
Fixed a bug that prevented the Lockpick upgrade text from displaying properly in the Play HUD.
Fixed a bug where ambient audio would not properly refresh when going from Maker Mode to Play.
Fixed a bug that can occur on the title screen if the Steam Workshop directory is unavailable.
Fixed a bug where the outline effect would outlast the Slash attack's swipe effect.
Fixed a typo in Spike Walls' descriptions.
Fixed an issue where some projectiles were missing shadow effects.
The preview description for the Background/Foreground Block category now mentions Foregrounds.
Assorted bug fixes related to how Background/Foreground Blocks appear in Maker and Play modes.
Fixed a bug where upgrades "collected" after the KO screen would glitch the play HUD.
Fixed a bug where the play HUD's KO counter would reset back to 0 after respawning in Play Mode.
Fixed a bug where the play HUD's KO counter would persist between playtests in Maker Mode.
Fixed a bug where the play HUD's stat counters would show as 0 when first loading a save file.
Fixed a bug that interfered with the Honey Hive morph animations.
Goal Points no longer show the "Goal Reached" info box when respawning onto them.
Removed the Customize button from displaying on Steam Deck.
Source
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