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Steam News27 April 20242y ago

Expansive Update

Newly Added Maker Tiles: Player Upgrades: Atmospheric Helmet - Reduces damage in Pressure environments. Atmospheric Bodysuit - Eliminates damage in Pressure environments.

Full notes

Full Creator's Asteroid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes19 additions26 changes5 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Workshop
changedNewly Added Maker Tiles:Atmospheric Helmet - Reduces damage in Pressure environments.
changedNewly Added Maker Tiles:Atmospheric Bodysuit - Eliminates damage in Pressure environments.
changedNewly Added Maker Tiles:Space Helmet - Reduces damage in Vacuum environments.
changedNewly Added Maker Tiles:Space Bodysuit - Eliminates damage in Vacuum environments.
changedNewly Added Maker Tiles:Environment Generators (2) - Creates high- and low-pressure areas that deal extreme damage.
changedNewly Added Maker Tiles:Super Spike Walls (8) - Spike Walls whose spikes deal increased damage.

Newly Added Maker Tiles:

Player Upgrades:

  • Atmospheric Helmet - Reduces damage in Pressure environments.

  • Atmospheric Bodysuit - Eliminates damage in Pressure environments.

  • Space Helmet - Reduces damage in Vacuum environments.

  • Space Bodysuit - Eliminates damage in Vacuum environments.

Additional Tiles:

  • Environment Generators (2) - Creates high- and low-pressure areas that deal extreme damage.

  • One-Way Platforms (4) - Platform that allows the Player to travel in the shown direction.

  • Offset Spike Walls (4) - Spike Walls that are offset within their tile space.

  • Super Spike Walls (8) - Spike Walls whose spikes deal increased damage.

  • Fatal Spike Walls (8) - Spike Walls whose spikes cause instant knock-outs.

  • Picture Frame - Interface that transforms most other Maker tiles into signs.

  • Glass Background Generator - Sets the Room's background to a transparent glass material.

  • Glass Background Block - Adds a transparent block of glass to the background.

  • Glass Foreground Block - Adds a transparent Block of glass to the foreground.

  • Background Trees (7) - An assortment of trees that sit in the background.

  • Foreground Trees (7) - An assortment of trees that sit in the foreground.

  • Environment Signs (2) - Signs utilizing the Pressure and Vacuum symbols.

  • Boss Signs (6) - Signs representing various Boss characters.

  • Player Signs (8) - Signs representing the player character.

  • Cave Signs (5) - Signs representing Caves and movement through them.

  • Checkpoint Signs (3) - Signs representing various checkpoint types.

Fixes and Improvements:

New Features:

  • Added icons to title screen indicating exported, started, and finished Worlds.

  • Added logs to keep track of personal-record times for each finished Play World (via trophy icons).

  • Added ambient audio for Underwater, Pressure, and Vacuum environments.

  • Background and Foreground Block tile sprites now randomize similarly to room background sprites.

  • Added button icons to Settings and Exit on the Title screen, and to Ok and Cancel in popup boxes.

  • Added background images behind the Rooms in Play modes, with variations per environment.

  • Added alternate sprites for all background tiles, including updated sprites for default background.

  • Bosses now drop markers when defeated, as non-interactable but destructible skulls.

  • Added tools to the "custom" directory to help identify potential issues with custom sprites.

  • Updated the Readme file in the "custom" directory with notes on the new custom sprites tool.

New Animations:

  • Added animations to Player character when standing at the very edge of a platform.

  • Added animations to the Honey Grapple shot.

  • Added animation effects to Play HUD when a new or stacked upgrade is collected.

Text Changes:

  • Renamed "Cooling Shirt" to "Sweatband".

  • Renamed "Heating Shirt" to "Earmuffs".

  • Updated descriptions of environment-related upgrades.

  • Updated descriptions of Honey Hive upgrade.

  • Updated descriptions of Super Shot upgrade.

  • Updated descriptions for Brick Foreground Blocks and Brick Background Blocks.

Additional Sprite Adjustments:

  • Increased all sprites' image resolution. (Note that this affects custom sprites.)

  • Updated sprites for Honey Hive, Honey Dash, and Honey Jump to better match the Hive form.

  • Updated Proximity Warp upgrade sprite to better differentiate from room-warping upgrades.

  • Updated environmental-upgrade sprites for easier differentiation.

  • Updated Arrow Sign sprites for better visibility.

  • Updated Hyperfocus upgrade's sprite for better visibility.

  • Updated sprites related to Dark and Bright environments.

  • Added an overlay in Maker Mode to clearly indicate Sign tiles in Rooms.

  • Harmful environments now use their environment symbols as particles (instead of generic dust).

  • Renamed files for Spike Wall sprites. (Note that this affects custom sprites.)

Additional Gameplay Adjustments:

  • Horizontal and vertical Bee shots no longer lag behind player when moving at fast speeds.

  • Starting Points and Checkpoints no longer make sound effects when respawning onto them.

  • Removed Background and Foreground Block tiles from being visible through neighboring rooms.

  • Added particle effects for neighboring Dark and Bright rooms if missing the related upgrades.

  • Tweaked ambient water volume to better scale with environmental ambient volume.

  • Added paper and shadow effects to the Honey Grapple shot.

Additional Maker Mode Adjustments:

  • Certain Tile subset "Properties" are now labeled "Rotations", which are now left-right selectable.

  • Moved Offset Half Ramp and Raised Half Ramp tiles as sub-selections of Half Ramp tiles.

  • Reorganized Gap Block and Spike Platform tile sub-selections.

  • Updated the selection order for Background Generators to match those of the Background Blocks.

Additional UI Adjustments:

  • Updated title screen, including new logo design and tweaked splash screen.

  • Title screen's Delete button on the Continue Game sub-menu now deletes personal-record times.

  • The Enter keys and mouse left-click instantly dismiss upgrade notification boxes.

  • Adjusted transparency on the upgrades' notification box.

Bug Fixes:

  • Collecting a Honeycomb Health upgrade now increases and recovers HP instantly.

  • Fixed a pop-up bug that could appear when canceling out of the title screen's Customize prompt.

  • Fixed a pop-up bug that could appear when canceling out of Maker Mode's Cave-overwrite prompt.

  • Fixed a bug that prevented the Lockpick upgrade text from displaying properly in the Play HUD.

  • Fixed a bug where ambient audio would not properly refresh when going from Maker Mode to Play.

  • Fixed a bug that can occur on the title screen if the Steam Workshop directory is unavailable.

  • Fixed a bug where the outline effect would outlast the Slash attack's swipe effect.

  • Fixed a typo in Spike Walls' descriptions.

  • Fixed an issue where some projectiles were missing shadow effects.

  • The preview description for the Background/Foreground Block category now mentions Foregrounds.

  • Assorted bug fixes related to how Background/Foreground Blocks appear in Maker and Play modes.

  • Fixed a bug where upgrades "collected" after the KO screen would glitch the play HUD.

  • Fixed a bug where the play HUD's KO counter would reset back to 0 after respawning in Play Mode.

  • Fixed a bug where the play HUD's KO counter would persist between playtests in Maker Mode.

  • Fixed a bug where the play HUD's stat counters would show as 0 when first loading a save file.

  • Fixed a bug that interfered with the Honey Hive morph animations.

  • Goal Points no longer show the "Goal Reached" info box when respawning onto them.

  • Removed the Customize button from displaying on Steam Deck.

Source

Steam News / 27 April 2024

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