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Steam News10 February 20242y ago

Super Update

Newly Added Maker Tiles: Player Upgrades: Hyperfocus - Charges energy to use other abilities and to reduce damage taken. Super Shot - Shoot piercing shots with increased damage when Hyperfocused.

In this update2

Full notes

Full Creator's Asteroid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes8 additions14 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedNewly Added Maker Tiles:Hyperfocus - Charges energy to use other abilities and to reduce damage taken.
changedNewly Added Maker Tiles:Super Shot - Shoot piercing shots with increased damage when Hyperfocused.
changedNewly Added Maker Tiles:Honeycomb Health Bundles (2) - Health upgrades in bundles of 2 and 4.
changedNewly Added Maker Tiles:Super Spike - Stronger spike that deals extra damage when touched.
addedFixes and Improvements:New Features:
addedFixes and Improvements:Added a Maker Mode interface that displays all Tile Variations of the selected Tile.

Creator's Asteroid changes

changedHyperfocus - Charges energy to use other abilities and to reduce damage taken.
changedSuper Shot - Shoot piercing shots with increased damage when Hyperfocused.
changedHoneycomb Health Bundles (2) - Health upgrades in bundles of 2 and 4.
changedSuper Spike - Stronger spike that deals extra damage when touched.
addedNew Features:

Newly Added Maker Tiles:

Player Upgrades:

  • Hyperfocus - Charges energy to use other abilities and to reduce damage taken.

  • Super Shot - Shoot piercing shots with increased damage when Hyperfocused.

  • Super-Dash Boots - Break through certain blocks when Dashing at high speeds.

  • Attack Gray - Allows attacks to break Gray Blocks without clearing out enemies first.

  • Air-Jump Boot Bundles (2) - Air-Jump upgrades in bundles of 2 and 4.

  • Dash Boot Bundles (2) - Dash upgrades in bundles of 2 and 4.

  • Honeycomb Health Bundles (2) - Health upgrades in bundles of 2 and 4.

  • Lockpick Bundles (2) - Lockpick upgrades in bundles of 5 and 10.

Additional Tiles:

  • Lizard (16) - Enemies that run around spitting up Pillbug bombs.

  • Dash Blocks (9) - Blocks that can only be broken by a Super Dash.

  • Gel Block - Bouncy block that can be pierced by Super Shots, and grants extra jumping distance.

  • Super Spike - Stronger spike that deals extra damage when touched.

  • Fatal Spike - Powerful spike that causes an instant KO when touched.

  • Breakable Grapple Boxes (2) - Grapple Box variations that can be destroyed by attacks.

  • Grapple Box Dispensers (2) - Dispenses breakable Grapple Boxes.

Fixes and Improvements:

New Features:

  • Added a Maker Mode interface that displays all Tile Variations of the selected Tile.

  • Hovering over the map grid in Maker Mode shows a preview image of each Room.

  • Added a Loadout page on the Play pause menu that shows all collected upgrades and their info.

  • All collected upgrades' help-text on the Play HUD include any missing upgrade prerequisites.

  • Maximum available Health Points appear on the Play HUD beneath the current HP.

  • Save notifications appear when gameplay progress, Maker Rooms, or control settings are saved.

New Animations:

  • Player animations for fast Dash speeds, high jumps, and long falls.

  • Player animations for aiming up and aiming down while holding Focus.

  • Honey-Hive Player animations for flinching, aiming up, aiming down, and fast Dash speeds.

  • Turning animations for all Bosses and Enemies.

  • Turning animations for projectiles that can change direction (Fishbones, Wasps, Fireballs).

  • Minor flapping animations for winged projectiles (Bees, Flies, and Wasps).

  • Flashing animations for Pillbugs and Honey Bombs.

  • Movement animations for the Plesio boss's Fishbones.

Text Changes:

  • Renamed "Shot Upgrades" to "Attack Colors".

  • Renamed "Basic Jump" to "Jumping Boots".

  • Renamed "Basic Shot" to "Beehive Shot".

  • Clarified descriptions for color-based blocks and upgrades.

  • Clarified descriptions for Basic Upgrades (Jumping Boots, Beehive Shot, and Hyperfocus).

  • Updated Swimsuit and Attack Color upgrade descriptions to reflect them being passive upgrades.

  • Tweaked the text of other assorted Tile descriptions for better clarity.

Ability Adjustments:

  • Super Jump now needs the user to activate Hyperfocus before it can be used.

  • Proximity Warp is now activated when quickly tapping up/down, and not by holding up/down.

  • Dash speed now is tapered when running into an obstacle (rather than preserved).

  • Updated collisions between objects spawned from Dispensers and their Dispensers.

  • Added unique sound effect for Super Jump.

General Adjustments:

  • Reduced player character skipping while dashing across multiple flat tiles.

  • Deleting a Bubble in Maker Mode now only deletes its contained Upgrade if the button is held.

  • Rearranged some of the Maker Mode GUI buttons to make room for the Tile Variation GUI.

  • Updated Play HUD icon for Health Points to better match the Health Upgrade sprite.

  • Updated Play HUD icons for Basic Shot, Night Glasses, and Sun Glasses to match upgrade sprites.

  • Updated Play HUD icons for Lockpicks and Lock Key to occupy the same space.

  • Added Display Settings option to disable showing Save notifications.

  • Added "Focus" controls to the Pause screen's Controls menu (uses same input as Dash).

  • Player character now faces the opposite direction by default after performing a wall jump.

  • Updated sprite for the Floating Grapple Box.

Bug Fixes:

  • Fixed an issue that could cause the player to respawn at the wrong checkpoint in Maker Playtest.

  • Fixed paper and outline effects not displaying properly on the player character during KO.

  • Fixed the Cave Pickaxe and Free Warp upgrade controls not displaying properly when collected.

  • Fixed Tile Selections in Maker Mode not lining up properly when using a controller input.

  • Fixed the Floating Grapple Box description's missing text in Maker Mode.

Source

Steam News / 10 February 2024

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