In this update2
Full notes
Full Creator's Asteroid update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Creator's Asteroid changes
Newly Added Maker Tiles:
Player Upgrades:
Hyperfocus - Charges energy to use other abilities and to reduce damage taken.
Super Shot - Shoot piercing shots with increased damage when Hyperfocused.
Super-Dash Boots - Break through certain blocks when Dashing at high speeds.
Attack Gray - Allows attacks to break Gray Blocks without clearing out enemies first.
Air-Jump Boot Bundles (2) - Air-Jump upgrades in bundles of 2 and 4.
Dash Boot Bundles (2) - Dash upgrades in bundles of 2 and 4.
Honeycomb Health Bundles (2) - Health upgrades in bundles of 2 and 4.
Lockpick Bundles (2) - Lockpick upgrades in bundles of 5 and 10.
Additional Tiles:
Lizard (16) - Enemies that run around spitting up Pillbug bombs.
Dash Blocks (9) - Blocks that can only be broken by a Super Dash.
Gel Block - Bouncy block that can be pierced by Super Shots, and grants extra jumping distance.
Super Spike - Stronger spike that deals extra damage when touched.
Fatal Spike - Powerful spike that causes an instant KO when touched.
Breakable Grapple Boxes (2) - Grapple Box variations that can be destroyed by attacks.
Grapple Box Dispensers (2) - Dispenses breakable Grapple Boxes.
Fixes and Improvements:
New Features:
Added a Maker Mode interface that displays all Tile Variations of the selected Tile.
Hovering over the map grid in Maker Mode shows a preview image of each Room.
Added a Loadout page on the Play pause menu that shows all collected upgrades and their info.
All collected upgrades' help-text on the Play HUD include any missing upgrade prerequisites.
Maximum available Health Points appear on the Play HUD beneath the current HP.
Save notifications appear when gameplay progress, Maker Rooms, or control settings are saved.
New Animations:
Player animations for fast Dash speeds, high jumps, and long falls.
Player animations for aiming up and aiming down while holding Focus.
Honey-Hive Player animations for flinching, aiming up, aiming down, and fast Dash speeds.
Turning animations for all Bosses and Enemies.
Turning animations for projectiles that can change direction (Fishbones, Wasps, Fireballs).
Minor flapping animations for winged projectiles (Bees, Flies, and Wasps).
Flashing animations for Pillbugs and Honey Bombs.
Movement animations for the Plesio boss's Fishbones.
Text Changes:
Renamed "Shot Upgrades" to "Attack Colors".
Renamed "Basic Jump" to "Jumping Boots".
Renamed "Basic Shot" to "Beehive Shot".
Clarified descriptions for color-based blocks and upgrades.
Clarified descriptions for Basic Upgrades (Jumping Boots, Beehive Shot, and Hyperfocus).
Updated Swimsuit and Attack Color upgrade descriptions to reflect them being passive upgrades.
Tweaked the text of other assorted Tile descriptions for better clarity.
Ability Adjustments:
Super Jump now needs the user to activate Hyperfocus before it can be used.
Proximity Warp is now activated when quickly tapping up/down, and not by holding up/down.
Dash speed now is tapered when running into an obstacle (rather than preserved).
Updated collisions between objects spawned from Dispensers and their Dispensers.
Added unique sound effect for Super Jump.
General Adjustments:
Reduced player character skipping while dashing across multiple flat tiles.
Deleting a Bubble in Maker Mode now only deletes its contained Upgrade if the button is held.
Rearranged some of the Maker Mode GUI buttons to make room for the Tile Variation GUI.
Updated Play HUD icon for Health Points to better match the Health Upgrade sprite.
Updated Play HUD icons for Basic Shot, Night Glasses, and Sun Glasses to match upgrade sprites.
Updated Play HUD icons for Lockpicks and Lock Key to occupy the same space.
Added Display Settings option to disable showing Save notifications.
Added "Focus" controls to the Pause screen's Controls menu (uses same input as Dash).
Player character now faces the opposite direction by default after performing a wall jump.
Updated sprite for the Floating Grapple Box.
Bug Fixes:
Fixed an issue that could cause the player to respawn at the wrong checkpoint in Maker Playtest.
Fixed paper and outline effects not displaying properly on the player character during KO.
Fixed the Cave Pickaxe and Free Warp upgrade controls not displaying properly when collected.
Fixed Tile Selections in Maker Mode not lining up properly when using a controller input.
Fixed the Floating Grapple Box description's missing text in Maker Mode.
Source
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