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Steam News24 January 20265mo ago

Craterlands Update 0.7.1.3

Hello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo.

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Full Craterlands update

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Repeated intro

Hello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo. First off is Item modifiers, you are probably familiar with them from other Sandbox adventure games but seemed like an important gameplay element so I finally added them in. They are mostly basic positive or negative traits for now but will be adding more in the future. Steam post imageSteam post image Also updated some NPC modifiers as well. Now they have a preferred building type and personality trait which will increase their happiness when the conditions are met. Just like in real life some people are introverts (like myself) and some are social butterflies! You can get a happiness bonus by placing them in a building with multiple occupants if they are social and if they are an introvert they like to be alone in their own building. A lot more I will be doing with this but these add some interesting dynamics to NPC placement. Steam post image Also, added in dynamite to the game to help speed up mining and exploring or just to mess some stuff up! Here's a screenshot of me in the desert blowing some stuff up. Steam post image Other updates include:

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Fixes
addedHello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo. First off is Item modifiers, you are probably familiar with them from other Sandbox adventure games but seemed like an important gameplay element so I finally added them in. They are mostly basic positive or negative traits for now but will be adding more in the future. Steam post imageSteam post image Also updated some NPC modifiers as well. Now they have a preferred building type and personality trait which will increase their happiness when the conditions are met. Just like in real life some people are introverts (like myself) and some are social butterflies! You can get a happiness bonus by placing them in a building with multiple occupants if they are social and if they are an introvert they like to be alone in their own building. A lot more I will be doing with this but these add some interesting dynamics to NPC placement. Steam post image Also, added in dynamite to the game to help speed up mining and exploring or just to mess some stuff up! Here's a screenshot of me in the desert blowing some stuff up. Steam post image Other updates include:
changedUpdated Font Engine (with addition of color text)
addedNew Icons for Menus.
fixedFixed an issue with my projectile system where some enemies were shooting themselves
addedAdded a dig mode so Moles will randomly dig into the ground and popup.
addedAdditional music track for the overworld that will play randomly to add more variety in music.

Craterlands changes

addedHello! Didn't have any major graphics updates for this build but wanted to get some important gameplay updates implemented into the demo. First off is Item modifiers, you are probably familiar with them from other Sandbox adventure games but seemed like an important gameplay element so I finally added them in. They are mostly basic positive or negative traits for now but will be adding more in the future. Steam post imageSteam post image Also updated some NPC modifiers as well. Now they have a preferred building type and personality trait which will increase their happiness when the conditions are met. Just like in real life some people are introverts (like myself) and some are social butterflies! You can get a happiness bonus by placing them in a building with multiple occupants if they are social and if they are an introvert they like to be alone in their own building. A lot more I will be doing with this but these add some interesting dynamics to NPC placement. Steam post image Also, added in dynamite to the game to help speed up mining and exploring or just to mess some stuff up! Here's a screenshot of me in the desert blowing some stuff up. Steam post image Other updates include:
changedUpdated Font Engine (with addition of color text)
addedNew Icons for Menus.
fixedFixed an issue with my projectile system where some enemies were shooting themselves
addedAdded a dig mode so Moles will randomly dig into the ground and popup.
  • Updated Font Engine (with addition of color text)

  • New Icons for Menus.

  • Fixed an issue with my projectile system where some enemies were shooting themselves

  • Resprited many key materials such as steel bars, wood planks and more!

  • Added a dig mode so Moles will randomly dig into the ground and popup.

  • Additional music track for the overworld that will play randomly to add more variety in music.

  • Music tracks now restarts after about 12 minutes.

I'm at the point now where I have all major features implemented and working well so hoping to stay on track for a release by the end of the year. I should have a better idea on the release date by summer though.

Thanks again for everyone who has supported and encouraged me!

Source

Steam News / 24 January 2026

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