In this update3
Full notes
Full Crashnauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Crashnauts changes
Core Game
Explosions now correct apply damaged based on distance to explosion
Grenades now timeout and explode after 10 seconds if they don't collide with another player
Weapon cycling can now be toggled using DPad Left / DPadRight
Visual Changes
Refactored player health bar to be a circle that contains the player number to better use the limited space above the player
Added fancy new Health and Shield pickup animations
Fixed jump effect animation holding last frame, causing a visual artifact
Scrolling hand animation now works again
Added a weapon icon indicator that appears on weapon change to help readability of the currently selected weapon
Map Changes
Fixed missing collider on bottom right pipe on Stasis
Source
Changelog.gg summarizes and formats this update. How we read updates.
