HomeGamesUpdatesPricingMethodology
Steam News27 June 20206y ago

Crashnauts Weekly Update - v2.0.4

Core Game Explosions now correct apply damaged based on distance to explosion Grenades now timeout and explode after 10 seconds if they don't collide with another player Weapon cycling can now be toggled using DPad Left

In this update3

Full notes

Full Crashnauts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedCore GameGrenades now timeout and explode after 10 seconds if they don't collide with another player
addedCore GameWeapon cycling can now be toggled using DPad Left / DPadRight
changedVisual ChangesRefactored player health bar to be a circle that contains the player number to better use the limited space above the player
addedVisual ChangesAdded fancy new Health and Shield pickup animations
fixedVisual ChangesFixed jump effect animation holding last frame, causing a visual artifact
addedVisual ChangesAdded a weapon icon indicator that appears on weapon change to help readability of the currently selected weapon

Crashnauts changes

changedGrenades now timeout and explode after 10 seconds if they don't collide with another player
addedWeapon cycling can now be toggled using DPad Left / DPadRight
changedRefactored player health bar to be a circle that contains the player number to better use the limited space above the player
addedAdded fancy new Health and Shield pickup animations
fixedFixed jump effect animation holding last frame, causing a visual artifact

Core Game

  • Explosions now correct apply damaged based on distance to explosion

  • Grenades now timeout and explode after 10 seconds if they don't collide with another player

  • Weapon cycling can now be toggled using DPad Left / DPadRight

Visual Changes

  • Refactored player health bar to be a circle that contains the player number to better use the limited space above the player

  • Added fancy new Health and Shield pickup animations

  • Fixed jump effect animation holding last frame, causing a visual artifact

  • Scrolling hand animation now works again

  • Added a weapon icon indicator that appears on weapon change to help readability of the currently selected weapon

Map Changes

  • Fixed missing collider on bottom right pipe on Stasis

Source

Steam News / 27 June 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.