In this update4
Full notes
Full Crashnauts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Crashnauts changes
New Features
New GameType: Hold The Flag
New RuleSet: Timed
New RuleSet: Stock FFA
Core Engine
All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.
Fixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.
Revamped 'End Match Screen' to better convey who won and display relevant stat information
Core Gameplay
Fixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount
Restored dropped weapons on player death
Visual Changes
Added a "Run Dust" VFX when player starts running from a stopped position
Fixed health circle not refilling when health is picked up
Updated Spawn Protection graphic
Updated gameplay Overshield graphic
Added 'First Blood' stinger
Improved readability of player UI Slot
Damage number indicator now shows up on player death
Source
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