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Steam News3 September 20205y ago

Crashnauts HTF Update - v2.0.5

New Features New GameType: Hold The Flag New RuleSet: Timed New RuleSet: Stock FFA Core Engine All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we

In this update4

Full notes

Full Crashnauts update

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What changed

3 fixes5 additions6 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedNew FeaturesNew GameType: Hold The Flag
addedNew FeaturesNew RuleSet: Timed
addedNew FeaturesNew RuleSet: Stock FFA
changedCore EngineAll Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.
fixedCore EngineFixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.
fixedCore GameplayFixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount

Crashnauts changes

addedNew GameType: Hold The Flag
addedNew RuleSet: Timed
addedNew RuleSet: Stock FFA
changedAll Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.
fixedFixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.

New Features

  • New GameType: Hold The Flag

  • New RuleSet: Timed

  • New RuleSet: Stock FFA

Core Engine

  • All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.

  • Fixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.

  • Revamped 'End Match Screen' to better convey who won and display relevant stat information

Core Gameplay

  • Fixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount

  • Restored dropped weapons on player death

Visual Changes

  • Added a "Run Dust" VFX when player starts running from a stopped position

  • Fixed health circle not refilling when health is picked up

  • Updated Spawn Protection graphic

  • Updated gameplay Overshield graphic

  • Added 'First Blood' stinger

  • Improved readability of player UI Slot

  • Damage number indicator now shows up on player death

Source

Steam News / 3 September 2020

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