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Steam News25 October 20205y ago

Maps & General Polish Update! (v2.0.6)

Map Updates All maps have been touched up and adjusted where needed. NEW MAP Woods SA We added a small arena (SA) variation on woods.

In this update13

Full notes

Full Crashnauts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions20 changes5 removals
  • Maps
  • Gameplay
  • UI and audio
  • Compatibility
  • Fixes
  • Events
changedMap UpdatesAll maps have been touched up and adjusted where needed.
addedNEW MAP Woods SAWe added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts.
changedWreckageThe map size has been reduced slightly
addedWreckagePhysical elevators have been added to side paths
removedWreckageCrushers removed for time being.
changedKeepWeapon placements adjusted

Crashnauts changes

changedAll maps have been touched up and adjusted where needed.
addedWe added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts.
changedThe map size has been reduced slightly
addedPhysical elevators have been added to side paths
removedCrushers removed for time being.

Map Updates

All maps have been touched up and adjusted where needed.

NEW MAP Woods SA

We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts.

Adjustments

Wreckage

  • Artwork adjustments

  • The map size has been reduced slightly

  • Physical elevators have been added to side paths

  • Crushers removed for time being.

Keep

  • Artwork adjustments

  • Weapon placements adjusted

  • Variation to bridge on left side of the map

  • General Platform adjustments

Stasis

  • Artwork adjustments (now it's much colder on stasis!)

  • The map size has been reduced slightly

  • Increased incline of the low path

  • Adjusted the locations of the teleporters

  • Removed gravity well

Fringe

  • Big artwork adjustments

Courtyard We found the layout of courtyard to just "not work" with Crashnauts. It has been overhauled.

  • Theme and artwork adjustment

  • Overhaul of the steps and floating platform

  • Adjusted platforms

  • Adjusted weapon spawns

Woods

  • Minor adjustments to woods layout.

Quality Of Life

Gameplay

  • Updates to Human, Bruin, Kryll animations to make them coooooler.

  • Slight velocity increase to 1st jump

  • Added music from Teknoaxe

Menu and User Interface

  • Many artwork adjustments

  • Better controller support

  • Better flow between screens

  • Better loading

Core Engine

  • Major reworking / improvement of how game assets are loaded as a result of optimizing for Nintendo Switch release.

  • Major oversight fixed on Camera functionality that prevented camera from panning while zoomed in. Camera feels much more natural now.

  • Toned down announcer events for less important events such as headshots and overkills

  • Fixed major bug causing Rockets and Grenades to explode unexpectedly and inconsistently

  • Added safeguard logic so objective items (HTF flag) will reset to camera center if they drop below camera bottom view

  • Fixed controller mapping issue that prevented opening the Pause Menu during gameplay

  • Fixed oversight with Rule Set value selection that would have the game load the wrong values from what the user had chosen

  • A bot player is now added automatically if only 1 human player is found

  • Fix for issue where Camera would occasionally scroll past 'Stop Points' on Keep.

  • Fixed bug in FFA Stock that would result in a DRAW if both players had 0 remaining stock on the last kill

  • Fixed "Takes The Lead" stinger that would play in TDM Stock on first spawning

  • Fixed longstanding continued velocity after respawn bug.

Core Gameplay

  • CPU droplasers no longer track a players position perfectly, feeling more natural

  • Temporary removal of PowerGlove until we have it fully polished for public play

  • Fixed issue that awarded points to a team in TDM when a suicide occured

  • Moved fire origin for Shotgun backwards 1.0 so rays will still hit other player when they are very close / slightly overlapping each other.

Visual Changes

  • Made end match detailed stats larger

  • End match score pile now shows energy pile for HTF

  • Updated projectiles trail effect to a more performant effect

  • Removed bot chatter text for now

  • Fixed issue that would cause spawn Overshield to grow in size when repeatedly grown

  • Multiple players can no longer choose the same player color

Source

Steam News / 25 October 2020

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