In this update4
Full notes
Full Counterpick Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
- Balance
Counterpick Labs changes
Lobbies
Lobbies now support 2v2 and FFA modes, with up to 4 players in a lobby.
Added spectator support to lobbies. (Note that currently spectators still count toward the maximum of 4 players in a lobby).
Added a lobby chat system.
Lobby hosts can now add bots to their lobbies.
In lobbies (and local matches), players can now set the number of max lives/rounds.
Quickplay
Quickplay now supports 2v2 and FFA in addition to 1v1.
Added the ability to duo queue with a friend for 2v2.
UI/UX
Reworked lobby and quickplay UI to support new 4-player features.
When selecting a stage, ctrl/start no longer selects a random stage. Instead it selects the currently-focused stage.
The default random stage pool for new players now excludes stages with hazards.
Improved button mappings for 8BitDo controllers.
Bugs
Fixed rare bug where stage and blastzone colliders wouldn't load at start of quickplay match, causing player to fall endlessly.
Fixed rare desync caused by sticky warp mine.
Fixed bug where using UFO abduct on an opponent that is already being abducted could cause the game the crash.
Fixed bug where crossbow's arrow wouldn't trigger the Leech upgrade in Arena/Hybrid modes.
Fixed bug where crossbow's arrow didn't ignore super armor. (It is supposed to beat super armor since it's a secondary weapon).
Fixed minor bug where UFO neutral special would appear to continue channeling if the button was held while getting knocked out.
Sorry about the long wait for this update. Should be back to a faster update cadence now :)
Source
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