Full notes
Full Counterpick Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Balance
- Gameplay
- Fixes
- Store
This patch includes some major under-the-hood code optimizations. Not the most exciting in terms of content but it allows me to work on some more exciting features that were previously held back by performance concerns.
General
Re-wrote core animation, rendering, and collision logic to optimize game update speed.
These optimizations primarily target rollback (netcode) performance. In high playercount and high rollback test scenarios achieved roughly ~50% speedup.
Art
Icy stages now have a dedicated ice block tileset. This should make the ice effect much clearer to new players.
Balance
Note that due to the updated collision system you may notice minor changes to various hitboxes and hurtboxes. In general, collisions should align a little better with the visuals. If anything feels very off please let me know.
UFO
The UFO flies slightly lower during neutral special (abduct). This enables the opponent to more consistently jump over the UFO as an option for counterplay.
Buckler
Slightly increased size of hitbox.
Cannon
Slightly tweaked hitboxes on up, down, and back aerials to better match the explosion visuals.
Bugs
Rare desyncs caused by the old animation system should theoretically be fixed, though some time will be needed to confirm this.
Fixed visual glitch where quickplay opponent's UFO wouldn't disappear when it was supposed to between rounds.
Fixed visual glitch involving Magneto Sphere's Tomato skin with the Blueberry palette equipped, where a white stem would briefly appear after using forward strong.
Source
Changelog.gg summarizes and formats this update. How we read updates.
