In this update2
Full notes
Full Counterpick Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Fixes
Counterpick Labs changes
UI Overhaul
Redesigned Loadout menus.
Instead of being text-based, Loadout menus now use a comprehensive set of menu icons representing gear pieces and skins.
Players can now create Loadout Presets to easily swap between their favorite gear combinations.
Flattened menu and sub-menu structure, allowing for loadout edits with fewer menu actions.
Cosmetics are now accessible without toggling to a separate menu.
In the Loadout Gallery players can now equip unowned skins and palettes in order to preview them in action and in combination with other unowned cosmetics.
Redesigned Stage Selection menus.
Stage selection is now icon-based and flattened. Players no longer need to enter a sub-menu in order to change the stage.
Added icons for stage cosmetics, simplifying skin and palette selection.
Added the ability to customize one's random stage pool for local and lobby matches. Increased the prominence of the random stage selection option.
Redesigned Play menu.
Redesigned top-level Controls menu.
The Upgrade Gallery (which shows all available upgrades and their effects) can now be viewed directly from the game mode selection menu.
Re-arranged various other menus. Several intermediate menus have been removed, flattening the game's overall menu structure. This should simplify menu navigation.
Added a slight zoom effect indicating menu depth. This should help with the feeling of getting lost in sub-menus.
Bugs
Fixed visual glitch where Copter blades would sometimes disappear for a period of time.
Fixed visual glitch where UFO's shading would sometimes disappear while using down special.
Source
Changelog.gg summarizes and formats this update. How we read updates.
