Full notes
Full Counterpick Labs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Fixes
Counterpick Labs changes
Art
Added shading to the majority of character sprites. This includes gear pieces, respawn platforms, and avatar faces.
Redrew and added depth to stage tiles to give them a 3-dimensional appearance.
Tweaked a few animations, including some Flame Cannon animations and Chakram back aerial attack.
Re-drew Oleg. His eyes and mouth are now subtley animated during certain actions to give him a more lively feel.
Cosmetics
Added shield skins. Currently there are two: Beach Ball and Smiley, each with their own set of unlockable color palettes.
Flame Cannon
- Neutral AirAdded 5 frames of aerial endlag. (Its abnormally low aerial endlag was something of an oversight).
- Neutral AirIncreased size of strong hitbox relative to the weak hitbox.
Bugs
Fixed bug where shield break hitstun was reduced when a player's shield was broken immediately after performing a self-detonate with warp mine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
