Full notes
Full Cosmic Construct update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
This will be the week 69 (nice) devlog for Cosmic Construct. As is obvious from the previous weeks, I'm a little burnt out working on this project week after week. So I've been maintaining and updating other projects in the meantime.
To follow the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
--- Pawn AI
I straight up didn't do any work on Cosmic Construct this week, though I did do some things tangentially related, like prototyping for things which might become minigames.
Side Projects
Many of my side projects aren't really visual. I've been doing art commissions and for privacy reasons I'm not going to share those either. The art commissions I work on are for businesses, logos, coupons, business cards, pamphlets... etc. It isn't like character OCs, so I can't really go around sharing them.
This is a logo badge for the robowaifu community. If you know me you know. These are the kinds of logos I make, but this one I can show off.
Here is a revamp of an older rank icon design. 40 ranks in total. Every so often I get an idea to make rank progression icons, and I love doing it.
Here is a 3D game concept where I duplicated the enemy hit boxes, attack style, weapons, and combo system from my favorite game Phantasy Star Online. Just to see if I could. This is a PSO "Sword" type weapon, in the second swing of a combo targeting 3 enemies. Which is all of the conditions met for duplicating PSO's combat. --- Still need to work on Pawn AI, I'll get to it sometime. XD - Pawn AI
Source
Changelog.gg summarizes and formats this update. How we read updates.
