Full notes
Full Cosmic Construct update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
This will be the 77th devlog for Cosmic Construct. Spent some time this week discovering, and then playing some new games. Most of them MMORPGs, in this case the one I've been playing is Eterspire. Which is F2P on steam, you should give it a shot.
To follow the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
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Side Projects
I did the cover art for my superhero themed TTRPG, Orros. The color scheme matches that of the inside of the book. All of the art in the book will be the same three-tone style on white. The idea here was to make the hero's faceless. Most of the silhouettes came from actual public silver age domain comic book poses, and the cities came from packs of clip art. Effects are just doddles.
This is the big bad evil guy, Professor Porcelain. A villain who uses his powers of technopathy to augment his frail body. Basically, he's an amped up hispanic Mr. Glass. The silhouette came from some Destiny 2 concept art. The greebles I pulled from Warframe. It's basically a photobash made of a bunch of individual parts.
Working on the content of the book as well, which is most of the way done. I have game rule sections that still need to be written in the Powers, Combat, and Equipment chapters. Once those 3 of complete, the first draft will be finished. I want to put at least 50 pieces of art throughout the book. Then run through the a full editing pass, polish pass, and it will be ready for sale on DriveThruRPG. Genuinely been working on this for the better part of a decade, finally glad to be so close to sharing it finished.
Then I can add new powers, backgrounds, and equipment ad infinitum.
I also vibecoded up some interesting research on quantum circuit contraction through symbolic regression. This bad boy managed to rediscover IBM's own research on the topic in just under an hour. With the restriction of running on hardware limited to LNN, and NISQ, removing the SWAP abstraction to calculate based on complex channels of the math involved. I have no idea what any of that means, but I was told that it would a good sign.
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Pawn AI
Source
Changelog.gg summarizes and formats this update. How we read updates.