Full notes
Full Cosmic Construct update
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What changed
- Server
- Gameplay
Welcome to the 76th devlog for Cosmic Construct. A couple days after when I wanted to post this but its still 7 days after the previous log, and 11 total day behind. We'll work back up to it. I've been doing some game development stuff as side projects. I've got a few of those to talk about today.
To follow the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
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Side Projects
Doing some testing for a Hytale server by the name of Labyrinth, and MMO server with diablo-like looting and ARPG elements. Very fun, and they have a lot built. Offered to help in any way I am able too, as I really want to see this thing become great.
As usual I sometimes have ideas as to how AI might be able to tackle millennium prize problems in ways that aren't able to be done by humans as easily, or as quickly. I've gained a bunch of experience in computing difficult problems this way. Obviously, it's insane to assume I'll stumble upon a solution to something like the Riemann Hypothesis, but it is interesting to find results by trying. I did manage to target the De Bruijn-Newman constant, and without prior assumption found it was non-negative though search. So, the AI must be doing something right. I know nothing about what any of this means, but the LLMs do so.
I've done a significant amount of building to my conlang Kairete. Especially to its dictionary which now has 1700+ words, and is growing as I do conworkshop's lexibuild. Did everything I could from the months of the year, to the entire number naming system. To describe words like 17 undecillion, which was a pain.
Had this awesome idea for a mobile game and decided to rapidly prototype it to see if it was actually as fun to play, as my idea of it suggested it might be. I'll have updates for this soon, and I'll see if I can do anything with it.
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Pawn AI
Source
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