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Steam News4 April 20262mo ago

[Devlog] March 2026 - Week 3

This is the 67th week devlog post for Cosmic Construct. To follow the game's progress you can join me at: My bluesky account which gives more frequent updates. The Cosmic Construct community discord server.

Full notes

Full Cosmic Construct update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Server
  • Maps
  • Balance
  • Gameplay
changedThe Cosmic Construct community discord server .
fixedI did do some work on the pawn AI, but most of my dev time has been spent trying to optimize the way in which structures are drawn. After adding in the placeholder images, I found during my "random tile test", where I assign every title on the map a random ID value, that the game was running a little slow. I want to make sure that texture page rendering doesn't cause any stuttering, and that needs to get fixed.
changedAfter giving the players option to deckbuild, and dynamic difficulty that makes the game harder when the player wins, and easier when the player looses; the game will self balance. You can then score the player on deckbuilding and game difficulty. The harder the dungeon a player completes, the better they are; simple as.
changedFor other reasons, I've been redrawing my previously commissioned avatar to make a complete PNG tuber part assembler thing.
addedI'll add parts to it over time, but for now I'll call it done.

This is the 67th week devlog post for Cosmic Construct.

To follow the game's progress you can join me at:

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Pawn AI

I did do some work on the pawn AI, but most of my dev time has been spent trying to optimize the way in which structures are drawn. After adding in the placeholder images, I found during my "random tile test", where I assign every title on the map a random ID value, that the game was running a little slow. I want to make sure that texture page rendering doesn't cause any stuttering, and that needs to get fixed.

Side Projects

Spent some time this week working on a different game. One that has a far smaller scope. d(o.od)

This will not be the kind of game you might expect, given that it is playing cards. You might think Balatro clone, blackjack, poker, or some traditional card game. Actually, I'm thinking dungeon crawler rpg lite / roguelike.

You might say, well that isn't really small scope, and normally you'd be right. However this is one of those games that is built from small emergent systems. Once one is in place I don't have to think about it much. I let the results occur organically, and the the player solve the problems as they are presented.

After giving the players option to deckbuild, and dynamic difficulty that makes the game harder when the player wins, and easier when the player looses; the game will self balance. You can then score the player on deckbuilding and game difficulty. The harder the dungeon a player completes, the better they are; simple as.

I'll work on this game in the background, and it'll be available long before Cosmic Construct is released

For other reasons, I've been redrawing my previously commissioned avatar to make a complete PNG tuber part assembler thing.

I'll add parts to it over time, but for now I'll call it done.

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The pawn AI is taking a longer due to my procrastination on it. I've been doing other things as not to get burned out on this project. As I said before, I don't want to end up resenting working on it.

  • Pawn AI for now

Source

Steam News / 4 April 2026

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