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Steam News23 February 20264mo ago

[Devlog] February 2026 - Week 2

This will be the 62nd week devlog for Cosmic Construct. As with last week I'm going to shorten up the timeline for the release of these devlogs because they are falling behind.

Full notes

Full Cosmic Construct update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Server
  • UI and audio
changedThe Cosmic Construct community discord server .
addedI mentioned before that I have a conlang by the name of Kairete, that I've been working on over the last 10-15 years. It has undergone several iterations and has a lot of data associated with it. Well, I've used some custom procedural logic to create a grammar textbook of a majority of the language's concepts, and it is now available as a draft PDF that is 300 MB and 588 pages .
changedIt has a lot of formatting issues, and some parts that I haven't checked the logic of. But after reading over it, I have to say that it is largely correct, and does a much better job at teaching the language than me making hundreds of posts about it on Reddit.

This will be the 62nd week devlog for Cosmic Construct. As with last week I'm going to shorten up the timeline for the release of these devlogs because they are falling behind. Regardless if they have been eventful or not. Sorry for lack of updates on the game, I have other side projects and some marketing stuff I need to get done.

To follow the game's progress you can join me at:

---

Animation Practice

At the beginning of the week I finished up this Cosmic Construct / Connect style animation with a bunny girl charging up an energy ball attack. Just to see if I would be capable of making a larger animated scene, and I now think that is something I can do. Whatever I might use that for I don't know yet.

Side Projects

I mentioned before that I have a conlang by the name of Kairete, that I've been working on over the last 10-15 years. It has undergone several iterations and has a lot of data associated with it. Well, I've used some custom procedural logic to create a grammar textbook of a majority of the language's concepts, and it is now available as a draft PDF that is 300 MB and 588 pages.

It has a lot of formatting issues, and some parts that I haven't checked the logic of. But after reading over it, I have to say that it is largely correct, and does a much better job at teaching the language than me making hundreds of posts about it on Reddit.

--- As mentioned before, until February Week 4, I'll be working on structure art. I can say now that I still have about 20 unfinished structures that will be replaced with placeholder art. I'll be working on the main game logic instead of visuals until I'm get done with the mid-late game. Then we will see.

  • Structure Art

Source

Steam News / 23 February 2026

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