Full notes
Full Corsairs Legacy - Pirate Action RPG & Sea Battles update
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Repeated intro
Hello everyone! This update is called “Below Decks” because most of the changes are not visible at first glance but have a significant impact on gameplay. Main changes:
What changed
- Gameplay
- Events
- Balance
- Fixes
- Maps
- Performance
Corsairs Legacy - Pirate Action RPG & Sea Battles changes
In the previous update, we didn’t have time to add the new 7 versions of captain’s cabins with barricades and new combat event options. Now they are available in the game – there are a total of 14 cabin variations. Steam post imageSteam post imageSteam post image
Fixed an issue where one of the enemies during boarding didn’t display an HP bar above their head.
Fixed broken boarding triggers for certain ships with battleships.
Fixed an issue preventing players from completing the prison storyline quest if they had the treasure map set as the active marker.
Fixed the arena issue when replaying a fight against three enemies.
Improved jungle visuals: plants now have more shades of green and can display withered leaves instead of a static green color.
Added a condition: now only one event is possible before the start of boarding; on a second attempt, boarding will begin without additional events.
Ship AI no longer fires through rocks.
Ships now detect islands and try to avoid them.
Optimized fish scripts for better performance.
Fixed save issues after winning on deck during boarding.
VRAM usage optimization. Controller and Steam Deck improvements, made possible thanks to the technical support of our partners at Tech-5:
Increased the minimum font size for Steam Deck (now the text is more readable on a small screen).
Fixed an issue with reopening chests using a controller.
Added the ability to close menus with a repeated button press on the controller.
See you in the next updates – we continue to improve Corsairs Legacy with you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
