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Latest CORPUS EDAX updates
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- CORPUS EDAX
Mines floor fix
Fixed Player collision with a floor inside the Laboratory part of the Mines level - Fixed Player collision inside a pipe i the Laboratory part of the Mines level. - Added a couple of pipes for easier platforming in that…
Store2 changesFixPerformance - CORPUS EDAX
Small fixes
Fixed New Game+ issues as the previous save files were not being deleted properly, causing a whole bunch of cascading issues. Fixed some weird collision with the ceiling metal bars outside in the Citizen Hub Fixed some…
Announcement6 changesFixGameplay - CORPUS EDAX
A few changes and fixes
Changed the difficulty of the locked analog and digital safes inside the Boarding Hotel to be easier, should've done this one sooner since it's right at the start of the game - Changed Main Menu Theme to an alternate ve…
Announcement1 changeFix - CORPUS EDAX
small fix and performance improvements
A plug-in that optimizes code during build time has allowed for a ~15% fps improvement to the game. Testing the Arboretum level I had ~114fps before the tool and ~130fps after. Pretty neat!
Announcement1 changeWorkshop - CORPUS EDAX
quick ending fix
fixed an issue with the ending where a certain dialogue wouldn't play
Announcement1 changeFix - CORPUS EDAX
Small sound update
Hey all, This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all. Factions have…
Announcement6 changesGameplayUI/audio - CORPUS EDAX
2024 and Future Updates!
This year's finale has arrived and I want to genuinely thank you all for buying and/or talking about the game! 2024 was a very challenging and fulfilling year, spending the better part of the year toiling away at the ga…
Announcement1 changeGameplay - CORPUS EDAX
Small Update
Added some new items throughout the Mines, Arboretum, B-Class Echelon - Fixed some typos - Traveling between places with the UnderTram will cost 35 CorpCreds Currently working on a separate game mode, a bit different fr…
Store2 changesFixGameplay - CORPUS EDAX
Couple of fixes for Marie/Forever Night club
Fixed Marie giving you the explosive again even if you already had it - Fixed getting stuck in the club after revisiting the level when the quest had already been completed - Updated Marie's barks when revisiting the le…
Announcement1 changeFix - CORPUS EDAX
The Pit Arena mode is now open!
Round-Based Arena Mode The Pit has now opened up its arena to regular fights, which means you can sign up for a chance to go through all 12 rounds in one go, to gain a reward as well as the throne-holder title. If you d…
Event4 changesFixBalance - CORPUS EDAX
Small fixes
Added water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the pla…
Announcement1 changeFixUI/audio - CORPUS EDAX
Original Soundtrack now available!
Hey everyone! Happy to announce that the Original Soundtrack for CORPUS EDAX is now available through Bandcamp for 4€. You can support my brother's work by getting it here: https://noai.bandcamp.com/album/corpus-edax-or…
Announcement1 changeGameplay - CORPUS EDAX
Quick lockpick fix
A quick fix for lockpick not registering the mouse/joystick. In the middle of getting controller support for this minigame in my test environment, I forgot that this control map wasn't linked to the main game! ːsteamfac…
Announcement1 changeFixMaps - CORPUS EDAX
New Game+, Level Select, Travel restriction lifted!
Hello! First - thank you to everyone who has bought the game and supported me in ensuring I could keep working on this as well as future projects! This was my first 'big' RPG - I've made many mistakes, both design and f…
Patch notes4 changesFixGameplay - CORPUS EDAX
Small Arboretum changes and perk fix
Made some level design changes in the Arboretum - Air ventilation props now lead to the breakable office windows inside the trees and flowers area in the 2nd area. Emails are now even more explicit hinting on where to g…
Announcement3 changesFixUI/audio - CORPUS EDAX
Added Quicksave button to Pause menu
Added a Quicksave button to the pause menu as an alternate way to Quicksaving by pressing F5. This is in preparation for controller support. So far all the menus are working with the controller and I've made some new de…
Announcement3 changesGameplayUI/audio


