Full notes
Full CORPUS EDAX update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- UI and audio
- Gameplay
This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all.
Factions have their own unique text SFX for extra flavour
Added some idle sounds to the holographic plants, heartbeat monitors and patients with the oxygen mask.
Changed unlocking pin
Added protein can impact sound
Vending machine has a few different interaction sounds
Added/changed ambience for: Apartment building, Arboretum, Mines, Citizen Hub, World Government HQ.
Changed door locked sound and door open sound.
Added impact sounds to doors that were kicked off their hinges
Water faucet sounds
thank you
Source
Changelog.gg summarizes and formats this update. How we read updates.
