Full notes
Full CORPUS EDAX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Fixed New Game+ issues as the previous save files were not being deleted properly, causing a whole bunch of cascading issues.
Fixed some weird collision with the ceiling metal bars outside in the Citizen Hub
Fixed some weird collision with holographic planters
Fixed a few typos
Lowered the Stealth requirement for silent footsteps perk from 40 to 15, allowing you to sneak up behind enemies without them turning around
Lowered the Stealth requirement for unarmed stealth attacks from 35 to 20, allowing to knock out or kill unaware enemies with one hit
Lowered the Stealth requirement for silent stealth attacks from 45 to 25
Slightly increased jump height, run speed and running slide speed when leveling up Athletics
Added a few more prop objects around the center of the CorpMend Labs to prevent players from getting stuck when jumping around with low athletics.
For other Save files issues and shenanigans, I'm not sure I can fix them-
This has been an issue since release and due to using 4 different saving methods intertwined with each other due to both my inexperience with save systems and the complexity of having object state permanence or ragdolls between levels (I don't blame Arkane for having bodies disappear in Dishonored games!), it's all hanging by a thread and duct tape ːsteamfacepalmː
thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
