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Steam News18 October 20241y ago

Small fixes

Added water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the pla

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the player would be in a blocking state without the blocking animation, even when outside of the combat stance. - Fixed a grounded issue when falling from a greater height onto a body of water (theoretically wouldn't happen during a normal playthrough, but at least it's fixed) - Fixed an issue with the Worried Citizen NPC where the dialogue would trigger the 2nd time you entered the Citizen Hub, even if you were nowhere near the NPC. - Fixed an issue with the Skulls hotel entrance guard activating a dialogue if you went inside through the roof and exited without finding the objective Wreader.
  • Added water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the player would be in a blocking state without the blocking animation, even when outside of the combat stance. - Fixed a grounded issue when falling from a greater height onto a body of water (theoretically wouldn't happen during a normal playthrough, but at least it's fixed) - Fixed an issue with the Worried Citizen NPC where the dialogue would trigger the 2nd time you entered the Citizen Hub, even if you were nowhere near the NPC. - Fixed an issue with the Skulls hotel entrance guard activating a dialogue if you went inside through the roof and exited without finding the objective Wreader.

Source

Steam News / 18 October 2024

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