In this update2
Full notes
Full corpo/ghost update
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What changed
- Gameplay
- UI and audio
- Fixes
corpo/ghost changes
Door controls v3
The version 3 of door controls has been added.
The new controls are:
Space / 🎮[A] - full end-to-end open (including unlock if needed), in hold mode: unlock door, quick open (<45°), change sides (>45°)
Left Ctrl / 🎮[RT] - hold the door (or attach/detach in hold toggle mode)
Left Shift / 🎮[LB] - shove the door (enables moving the door when running into it)
Running into the door without holding the above key will not move it (can only reduce door movement if moving against it or standing still).
The door hold button can be used in toggle mode by turning on the "Options/Control/Door hold toggle" setting.
The "Swap door interact/exit" setting in "Options/Input mapping" has no effect in version 3 and is therefore disabled when version 3 is selected.
As before, the previous door control versions can be selected by changing the "Options/Control/Door control version" setting.
Various
Removed the "Door - go through fast" tutorial as it is no longer needed with the new controls.
Fixed an issue with NPC turning around to look at a door if a light flash source was initially invisible before moving through that door.
Made exterior windows receptive to light flashes to increase the usable target area in some missions, especially those in locations PVM or G1L.
Improved the appearance of thumbnail for mission PVM-X-A5C.
Added a tiny amount of on-press intensity smoothing for keyboard move controls, which will affect character movement and camera rotation.
Fixed door movement arrows to only appear while the door is unlocked or otherwise actually movable in that direction.
Source
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