HomeGamesUpdatesPricingMethodology
Steam News8 March 20251y ago

Shadows update (v9 / demo v16)

Improved the quality of wall/door shadows from dynamic lights, avoiding dark spots in the corners. Added world shadow effects around pillars and inner corners.

Full notes

Full corpo/ghost update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedImproved the quality of wall/door shadows from dynamic lights, avoiding dark spots in the corners.
addedAdded world shadow effects around pillars and inner corners.
fixedFixed lighting/sound blocking for doors that are initially opened.
fixedFixed a reflection rendering issue that appeared when supersampling is enabled.
changedOptimized the rendering of small reflections.
changedAdjusted the appearance of lighting on ceiling in one spot in the first location.

corpo/ghost changes

changedImproved the quality of wall/door shadows from dynamic lights, avoiding dark spots in the corners.
addedAdded world shadow effects around pillars and inner corners.
fixedFixed lighting/sound blocking for doors that are initially opened.
fixedFixed a reflection rendering issue that appeared when supersampling is enabled.
changedOptimized the rendering of small reflections.
  • Improved the quality of wall/door shadows from dynamic lights, avoiding dark spots in the corners.

  • Added world shadow effects around pillars and inner corners.

  • Fixed lighting/sound blocking for doors that are initially opened.

  • Fixed a reflection rendering issue that appeared when supersampling is enabled.

  • Optimized the rendering of small reflections.

  • Adjusted the appearance of lighting on ceiling in one spot in the first location.

Source

Steam News / 8 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.