Full notes
Full corpo/ghost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
corpo/ghost changes
Improved the quality of wall/door shadows from dynamic lights, avoiding dark spots in the corners.
Added world shadow effects around pillars and inner corners.
Fixed lighting/sound blocking for doors that are initially opened.
Fixed a reflection rendering issue that appeared when supersampling is enabled.
Optimized the rendering of small reflections.
Adjusted the appearance of lighting on ceiling in one spot in the first location.
Source
Changelog.gg summarizes and formats this update. How we read updates.
