Full notes
Full corpo/ghost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
While considering how to best design and add easy mode and further door UI upgrades, here's a smaller update.
Environment maps
Added a high quality setting in graphics options that uses anti-aliasing to generate the environment maps (NOTE: If you experience crashes on older hardware, please report them and try disabling the feature in Options/Graphics by setting Env. map - high quality to Off!)
Made some lamps visible in environment maps
Fixed the appearance of the Z7R cubicle room wall in its environment map
Various
Moved the "Door - go through fast" tutorial to the end of the list
Improved NPC door vision code to consider the visibility of the previous door position for state changes
Fixed enemy placement while in chair during the mission failure screen
Fixed enemy eye position while in chair
Fixed a delay in player rotation update after loading a save point
Source
Changelog.gg summarizes and formats this update. How we read updates.
