Full notes
Full Coreless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- Performance
Coreless changes
Enhanced the environmental visuals across the first four stages, with more to follow.
Improved Infuser visual feedback across 23 character skills and Powers.
Improved Infuser Module distribution across selections.
Recycling Module rewards now grant Augments based on the average quality of the offered Modules.
Adjusted Proc Efficiency for Metal Salvo’s weak-point splash and Splendid Conductor’s relay damage.
Reduced the threat posed by the High Priestess of Malice’s tracking skull attack.
Improved Loaded Wallet’s targeting.
Split Nozzle now consistently fires forward and backward based on the character’s facing direction.
Fixed Multi Shot ghost volleys, damage-number tracking issues, missing ragdolls after level transitions, and incorrect effect rings on pooled health bars.
Improved long-session performance and cleanup for Data Storm, sustained lasers, and skill preview data retained between runs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
