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Steam News25 April 20262mo ago

Demo Update: Improved Graphics (DLSS5) and Skill Recipe Panel

The Copperfell Demo has been updated to v0.4! Here's what's changed. DLSS5 I have been working on improving the visuals for Copperfell.

In this update8

Full notes

Full Copperfell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThe Copperfell Demo has been updated to v0.4! Here's what's changed.
addedColor CorrectionEach realm now has a slight color tint to make it more defined. The surface realm has a warmer hue now. I also upped the exposure and modified the shadows and highlights. Finally, I also added a vignette-like effect where areas closer to the edge of the screen are less vibrant than the middle portion.
changedAmbient OcclusionI made a fake-ambient-occlusion-like shader so that most world objects and buildings have a darker tint near the boittom, while their colors get brighter near the top. This makes them pop out more nicely.
addedIndoor LightingIndoor areas now have an added warmer light color to make them feel more indoors-y. Shadows for objects that are indoors have also been made smaller than for those that are outdoors. This shader is dynamic so that its effects can be seen immediately when you or any other NPC enters or exits a building.
changedShadow OverlayWhen you or any other world object is standing inside a shadow, you will now get a darker tint. The tint can also be applied only partially, depending on which area is actually inside the shadow and which isn't.
changedWater ReflectionThis was probably the most complex shader to make out of the 5. There are now fully dynamic water reflections! Any object can be reflected by the water. The reflections also move in a wave-like manner.

Copperfell changes

changedThe Copperfell Demo has been updated to v0.4! Here's what's changed.
addedEach realm now has a slight color tint to make it more defined. The surface realm has a warmer hue now. I also upped the exposure and modified the shadows and highlights. Finally, I also added a vignette-like effect where areas closer to the edge of the screen are less vibrant than the middle portion.
changedI made a fake-ambient-occlusion-like shader so that most world objects and buildings have a darker tint near the boittom, while their colors get brighter near the top. This makes them pop out more nicely.
addedIndoor areas now have an added warmer light color to make them feel more indoors-y. Shadows for objects that are indoors have also been made smaller than for those that are outdoors. This shader is dynamic so that its effects can be seen immediately when you or any other NPC enters or exits a building.
changedWhen you or any other world object is standing inside a shadow, you will now get a darker tint. The tint can also be applied only partially, depending on which area is actually inside the shadow and which isn't.

The Copperfell Demo has been updated to v0.4! Here's what's changed.

DLSS5

I have been working on improving the visuals for Copperfell. I made 5 main custom shaders, all part of a master graphics system I'm naming "Dynamic Lowkey Sussy Shading 5™" (DLSS5). Here are the 5 main components of this system, showcased with a before and after so you can see the differences more easily.

Color Correction

Each realm now has a slight color tint to make it more defined. The surface realm has a warmer hue now. I also upped the exposure and modified the shadows and highlights. Finally, I also added a vignette-like effect where areas closer to the edge of the screen are less vibrant than the middle portion.

Ambient Occlusion

I made a fake-ambient-occlusion-like shader so that most world objects and buildings have a darker tint near the boittom, while their colors get brighter near the top. This makes them pop out more nicely.

Indoor Lighting

Indoor areas now have an added warmer light color to make them feel more indoors-y. Shadows for objects that are indoors have also been made smaller than for those that are outdoors. This shader is dynamic so that its effects can be seen immediately when you or any other NPC enters or exits a building.

Shadow Overlay

When you or any other world object is standing inside a shadow, you will now get a darker tint. The tint can also be applied only partially, depending on which area is actually inside the shadow and which isn't.

Water Reflection

This was probably the most complex shader to make out of the 5. There are now fully dynamic water reflections! Any object can be reflected by the water. The reflections also move in a wave-like manner.

Animated Grass

Apart from these DLSS5 shaders, tiles with tufts of grass that are scattered across the world are now also animated, adding a bit more of a breeze-y vibe.

More Video Settings

In case you're not a big fan of some of these new effects, or if you're playing Copperfell on a potato and want to squeeze out as much performance as you can, you can toggle any of them via the new settings that have been added to the video settings tab in-game! The new settings include:

  • Color Correction

  • Ambient Occlusion

  • Indoor Lighting

  • Water Reflection

  • Shadows (this toggles all shadows, along with the shadow overlay effect as well obviously)

  • Environment Animations (this toggles all water animation along with the new grass animation)

The last 3 settings should have the biggest impact on performance - the first 3 are likely to be negligible on most hardware.

Skill Recipe Panel

The video settings are not the only new UI that have been added to Copperfell! This has been one of the most commonly requested features by players of the demo so far, so I'm finally adding it in. Each skill in the skills tab can now be clicked to open a skill info panel. The panel contains a list of most items that you can acquire via that skill, including any item ingredients that you need to make them. The list is split into different categories where applicable, which also hint at where you can acquire the items listed.

Bug Fixes and Improvements

An update wouldn't be complete qithout bug fixes! Here's a complete list:

Features and Improvements

  • World map icons for different traders and resources will now have more explanatory tooltip texts

  • NPCs whose quests you can't start yet will have a semi-transparent variant

Source

Steam News / 25 April 2026

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