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Full notes
Full Copperfell update
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What changed
- Gameplay
- Maps
- Events
- Balance
- UI and audio
Copperfell changes
- Trainmap
The Copperfell Demo has been updated to v0.3! For the change log take a look further below. But first, here's some info about future content for the game.
Planned Content for the Full Game Release
In the mean time for these past months I've been actively working on adding more and more content for the full game release. Work is progressing very nicely, and now I can share more concrete info about what content you can expect in the full release version.
Here's a quick run-through of new content that will be available:
A Much Bigger World
The game world will be around 5 times bigger than that available in the demo. It will also contain the following:
A large central city, including a castle
2 new villages and several more small settlements, camps, and huts
New biomes - underwater, snow, swamp, jungle, desert, volcano, rocks
4 new higher leveled tiers of metals, wood, textiles, and leather
Over 15 new quests
Over 15 new monsters, including 2 boss monsters that have their own special mechanics
Orders
Orders will be a new way to train your skills. They are meant to be a more varied and less repetitive option to get your levels up, while giving you special rewards in the process. There will be 4 different types of orders:
Work Orders: You will be given a list of equipment that you have to create and deliver. You'll have to create them from scratch, ie first extract the resources and then craft them. If for example you try to deliver a copper sword that you made using copper ores that you already had before starting the order, it won't count.
Bounty Orders: You will be given an order to kill a specific amount of a type of monster.
Construction Orders: You will need to go to a specified location and reconstruct a damaged wall using planks or slabs. This is meant to be an alternative way to level up the construction skill.
Delivery Orders: You will be given a package that you have to deliver to a specified NPC. You have to actually walk to the destination. Teleporting will break the package. This is meant to be a good way to level up the stamina skill.
Each type of order will give you different types of rewards. They will also reward you with bonus exploration XP. There will be a UI tab where you can keep track of any current active oders you may have.
Dungeon Trials and Monster Loot
There will be 2 dungeon trials in the game. These will consist of a small set of rooms that contain higher leveled monsters the deeper you go. In each room you'll have to kill monsters until you get a key drop, allowing you to progress to the next level. There will be a reward chest at the end, with each trial having different possible unique loot.
Speaking of loot, many higher level monsters will have at least one unique rare item that they can drop. The way rare loot works is that the odds will gradually improve as you kill more of the same monster type without getting a rare drop. This makes it feel like you're not just wasting time if you go on an unlucky streak.
Several of these unique monster drops will be weapon attachments. These will be able to be attached to specific weapons to give them bonus stats and/or an activateable special attack.
There will be a UI statistics tab that will show kill counts and unique drop counts for each monster type,
Source
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