HomeGamesUpdatesPricingMethodology
Steam News6 March 20264mo ago

COPS - FIX AP006.1

Patch – AP006.1 Several adjustments have been made to improve gameplay clarity and the overall player experience.

In this update3

Full notes

Full Contención: Psiquiátrico update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedPatch – AP006.1Several adjustments have been made to improve gameplay clarity and the overall player experience.
changedTutorial ImprovementsGhost selection clarification: The ghost is automatically determined by the game’s internal logic. Once all evidence is marked, the correct ghost will be resolved automatically in the terminal. Previously, players thought something was broken when no ghost appeared selected.
changedUV Light SystemThe “UV Light” button in the HUD is now purely visual . To avoid confusion, the system now works exclusively with the ‘F’ key . The button will display “(F)” as a reminder of the hotkey.
addedDifficulty Adjustment (Night 1)The probability of ghosts leaving evidence during the first night has been increased by 10% . This should help new investigators experience a more active session and discover clues more frequently.

Contención: Psiquiátrico changes

changedSeveral adjustments have been made to improve gameplay clarity and the overall player experience.
changedGhost selection clarification: The ghost is automatically determined by the game’s internal logic. Once all evidence is marked, the correct ghost will be resolved automatically in the terminal. Previously, players thought something was broken when no ghost appeared selected.
changedThe “UV Light” button in the HUD is now purely visual . To avoid confusion, the system now works exclusively with the ‘F’ key . The button will display “(F)” as a reminder of the hotkey.
addedThe probability of ghosts leaving evidence during the first night has been increased by 10% . This should help new investigators experience a more active session and discover clues more frequently.

Patch – AP006.1

Several adjustments have been made to improve gameplay clarity and the overall player experience.

Tutorial Improvements

The tutorial text has been expanded and refined to better explain how the investigation tools work and what the player’s objectives are. Specifically:

  • Evidence sandbox clarification: The tutorial now explicitly mentions (twice) that all evidence types are temporarily markable. This is intentional and designed to help players learn how to identify different types of evidence.

  • Ghost selection clarificationThe ghost is automatically determined by the game’s internal logic. Once all evidence is marked, the correct ghost will be resolved automatically in the terminal. Previously, players thought something was broken when no ghost appeared selected.

UV Light System

  • The “UV Light” button in the HUD is now purely visual. To avoid confusion, the system now works exclusively with the ‘F’ key. The button will display “(F)” as a reminder of the hotkey.

Difficulty Adjustment (Night 1)

  • The probability of ghosts leaving evidence during the first night has been increased by 10%. This should help new investigators experience a more active session and discover clues more frequently.

Good luck in the psychiatric ward. Don’t forget to check your tools often.

Source

Steam News / 6 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.