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Steam News21 February 20264mo ago

COPS - Ghostly Redesign

Redesign Update - AP005 Entity Redesign: Toward an Organic Presence I’ve begun a visual evolution process for all entities that haunt the psychiatric facility.

In this update2

Full notes

Full Contención: Psiquiátrico update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
added🎨 Design and Texturing RefinementThe new ghost models and textures have been reworked using classic design techniques to give them greater depth and a stronger sense of visual authenticity.
added🎨 Design and Texturing RefinementGranularity and Grime : Layers of micro-textures have been added to simulate decay, dust, and organic matter, removing the overly smooth surfaces.
changed🎨 Design and Texturing RefinementOrganic Appearance : Digital shapes have been softened to create more asymmetrical, natural silhouettes, evoking a sense of physical presence that was previously lost in algorithmic perfection.

Contención: Psiquiátrico changes

addedThe new ghost models and textures have been reworked using classic design techniques to give them greater depth and a stronger sense of visual authenticity.
addedGranularity and Grime : Layers of micro-textures have been added to simulate decay, dust, and organic matter, removing the overly smooth surfaces.
changedOrganic Appearance : Digital shapes have been softened to create more asymmetrical, natural silhouettes, evoking a sense of physical presence that was previously lost in algorithmic perfection.

Redesign Update - AP005

Entity Redesign: Toward an Organic Presence

I’ve begun a visual evolution process for all entities that haunt the psychiatric facility. The goal is to move away from the synthetic, overly polished look of AI-generated assets and push toward a more raw, tangible, and unsettling form of horror.

🎨 Design and Texturing Refinement

The new ghost models and textures have been reworked using classic design techniques to give them greater depth and a stronger sense of visual authenticity.

  • Granularity and GrimeLayers of micro-textures have been added to simulate decay, dust, and organic matter, removing the overly smooth surfaces.
  • Dynamic Visual Noise: Entities now feature a layer of static noise that makes them feel unstable, as if their very existence is interfering with reality.

  • Organic Appearance: Digital shapes have been softened to create more asymmetrical, natural silhouettes, evoking a sense of physical presence that was previously lost in algorithmic perfection.

For more visual details, visit the official site: COPS

This change marks the first step in a complete redesign of the specter gallery. We’ll continue refining each entity to ensure every encounter feels distinct and visually striking.

Thank you for your continued feedback. Containment continues, now with a heavier atmosphere than ever.

Source

Steam News / 21 February 2026

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