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Full Containment Corp, Inc. update
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Repeated intro
Hello everybody!
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Events
Containment Corp, Inc. changes
We've been hard at work trying to add features and address any issues players have had! With this update, we are excited to share with you a new gun, and a new way to change the difficulty of each mission!
Ranger Rifle - A new, one shot to the head rifle has been added. Shooting enemies in the head also causes the head to explode and is just fun.
Difficulty Modifiers - You can now choose new difficulty modifiers when accessing the contract computer. These include more enemies, no ammo/health chests/tools on the map, and higher enemy damage. With each modifier you select, you will earn more credits on a successful extract!
Map Changes
Kullgrove - The mineshaft layout has been changed to no longer go under the graveyard. This should solve audio issues of mines/enemies/leeches being audible from each location.
Blyatanov - The garages have been made easier to access from both the school and warehouse locations.
Favela - The backlots area has been made easier to access from the extraction point of the map.
You may also notice new mysterious areas on each map. These are for the upcoming lore and boss enemy update! You cannot access them quite yet, but you will be able to soon!
Bug Fixes -
Larger hitbox on tool chests for easier looting.
Void enemies no longer give credits.
Fixed numerous pop in issues.
Generator screen should no longer glare with your flashlight. It still gets a little brighter though.
Fixed enemy collisions in Medical, enemies should no longer walk through certain walls.
First person footsteps are now 2D, should make them not sound like they are behind the player.
Spider sounds should no longer be global.
Siren head should now show on all clients during special event.
Source
Changelog.gg summarizes and formats this update. How we read updates.
