Full notes
Full Containment Corp, Inc. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now.
What changed
- Fixes
- Gameplay
- Performance
Containment Corp, Inc. changes
Voidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty.
Soul Jars should no longer clip through the floor in the Backrooms level on Blyatanov.
Platforming levels should no longer kill clients when jumping on the moving platforms.
We have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking.
All portals look much more basic. This is temporary as we figure out what was causing the video memory leak.
Networking has been further optimized across all aspects of the game.
PLEASE notice, the game has been changed to run in DX11 by default. This may cause temporary shader compiling the first time you play after the update. You can always change back to DX12 by accessing it in your steam launch options. We are trying to find the cause of the VRAM crash some players are experiencing, and it seems it has something to do with the above mentioned memory leak and DX12. Older cards should opt to use DX11, and only newer video cards should use DX12 at the moment. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
