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Steam News16 February 20251y ago

[PATCH 0.2.001] HOTFIXS, NETWORK IMPROVEMENTS, VRAM IMPROVEMENTS

Hey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now.

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Repeated intro

Hey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now.

What changed

2 fixes0 additions4 changes2 removals
  • Fixes
  • Gameplay
  • Performance
fixedHey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now.
removedVoidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty.
fixedSoul Jars should no longer clip through the floor in the Backrooms level on Blyatanov.
removedPlatforming levels should no longer kill clients when jumping on the moving platforms.
changedWe have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking.
changedAll portals look much more basic. This is temporary as we figure out what was causing the video memory leak.

Containment Corp, Inc. changes

fixedHey everyone, with the introduction of the difficulty modifiers we introduced a few bugs, but most of them are fixed now.
removedVoidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty.
fixedSoul Jars should no longer clip through the floor in the Backrooms level on Blyatanov.
removedPlatforming levels should no longer kill clients when jumping on the moving platforms.
changedWe have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking.
  • Voidspawn and Siren Spawn should no longer one shot the players anymore, regardless of difficulty.

  • Soul Jars should no longer clip through the floor in the Backrooms level on Blyatanov.

  • Platforming levels should no longer kill clients when jumping on the moving platforms.

We have also found a few areas that were causing potential video memory leaks, and have optimized even more of the networking.

  • All portals look much more basic. This is temporary as we figure out what was causing the video memory leak.

  • Networking has been further optimized across all aspects of the game.

PLEASE notice, the game has been changed to run in DX11 by default. This may cause temporary shader compiling the first time you play after the update. You can always change back to DX12 by accessing it in your steam launch options. We are trying to find the cause of the VRAM crash some players are experiencing, and it seems it has something to do with the above mentioned memory leak and DX12. Older cards should opt to use DX11, and only newer video cards should use DX12 at the moment. Thank you!

Source

Steam News / 16 February 2025

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