In this update15
Full notes
Full ConsoleMe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Store
- Fixes
- Gameplay
ConsoleMe changes
Airline Manager (Empire passion project)
Found and run your own airline inside ConsoleMe. Build hubs, buy or lease aircraft, open routes on a world map, tune operations, run marketing, and compete against rival carriers. Airline income and expenses roll into your main Finance tab like your other empire businesses.
Available from week 1. No reputation gate. You need $5,000,000 personal cash to found your airline.
Getting started
Steam post imageOpen the sidebar and go to Empire → Airline Manager
On the splash screen, click Found airline
Work through the wizard:
Identity: airline name and 2–3 letter code
Branding: pick colours, logo shape, and logo glyph (live preview on the right)
Starter hub: choose your first hub airport
Confirm: review and found
You land on the Overview tab with $4,500,000 in your airline cash ledger and one starter hub already open
From there, advance weeks as normal. Your airline simulates every week automatically once founded.
Airline Manager screen (10 tabs)
After founding, the header shows your logo, airline name, cash, last week P&L, load factor, and CSAT.
| Tab | What you do here |
|---|---|
| Overview | Weekly snapshot, cash transfer, itemised P&L, top routes table, recent history |
| Map | See hubs, destinations, and route lines coloured by profitability |
| Fleet | View aircraft, buy/lease, refit owned planes, retire tails |
| Routes | Open routes, edit frequency and fare tier, suspend or close |
| Hubs | Open new hubs, upgrade level / gates / lounges |
| Operations | Fleet-wide SOPs: meals, crew training spend, safety spend |
| Marketing | Run regional campaigns, refresh your logo in Logo Studio |
| Competitors | See rival airlines and acquire bankrupt rivals |
| Alliances | Join codeshare alliances (unlocks from 1997) |
| History | Timeline of milestones and events |
Buy aircraft and set cabin layout
Path: Airline Manager → Fleet → + Acquire aircraft
Pick a model from the left list (greyed models unlock in later eras)
Review stats, range, capacity, and the white-livery preview image on the right
Choose Buy outright or Lease
If buying outright, set Cabin layout below:
Seat pitch: Tight / Standard / Comfort / Luxury
Toggles: Premium economy, Business class, First class
Click Confirm purchase
Leased aircraft: cabin layout is fixed by the lessor. You cannot refit them while on lease.
Refit an owned aircraft
Path: Airline Manager → Fleet → Refit (on an owned, unleased tail)
Adjust seat pitch and cabin class toggles
Review refit cost, new capacity, and ~2 week grounding time
Click Confirm refit
The aircraft is grounded during the refit. Assigned routes may need attention if the plane was in service.
Open a route
Path: Airline Manager → Routes → + Open route
Origin: must be one of your hubs
Destination: pick any airport from the catalogue
Aircraft: pick an unassigned tail from your fleet
Frequency: set round trips per week (slider caps to what that aircraft can realistically fly on that distance)
Fare tier: Low / Standard / High
Review projected weekly economics at the bottom
Click Open route ($200,000 setup fee)
Rules:
Route must touch at least one of your hubs
Aircraft must have enough range for the distance
Frequency is capped by aircraft speed and route distance (shown as [c]X / max[/c] in the wizard and routes table)
Manage existing routes: edit frequency or fare tier inline in the Routes table. Use Suspend / Resume / Close on each row.
Open and upgrade hubs
Open a hub
Path: Airline Manager → Hubs → + Open hub
Pick an airport. Cost scales with airport tier ($1.5M to $9M).
Upgrade a hub
Path: Airline Manager → Hubs → Upgrade level / Add gate / Add lounge on an existing hub
Upgrades increase slot capacity and weekly operating cost.
Operations (fleet-wide)
Path: Airline Manager → Operations
Set policies that apply across all flights:
In-flight meals: None / Snacks / Hot meal / Premium
Crew training spend: 0–15% of revenue
Safety spend: 0–10% of revenue
Cabin layout (premium economy, business, first, seat pitch) is set per aircraft in the Buy or Refit flows, not here.
Live CSAT and Safety scores update at the bottom of this tab.
Marketing and logo
Path: Airline Manager → Marketing
Regional campaigns: click +$100k campaign next to a region to boost brand awareness there
- Logo studioclick Refresh logo seed to generate a new procedural logo variant without re-founding (colours and shape stay the same)
Map
Path: Airline Manager → Map
Green pins: your hubs
Blue pins: route destinations
Route lines: green = strong profit, amber = modest profit, red = loss-making
Line weight reflects frequency
The map fills the available screen space and scales with your window size.
Competitors and alliances
Competitors
Path: Airline Manager → Competitors
View rival airlines. If a rival goes bankrupt, click Acquire to buy them out (price scales with their size).
Alliances
Path: Airline Manager → Alliances
Codeshare alliances unlock from 1997 onwards. Meet the route threshold and entry fee, then click Join on an alliance. You can also found your own alliance later (30 routes, $25M).
Move cash between personal and airline
Path: Airline Manager → Overview → Cash transfer
+$500k from personal / +$2M from personal: move mogul cash into the airline ledger
−$500k to personal: move airline cash back to personal
Founding already costs $5M from personal and seeds $4.5M into the airline.
Finance integration
Path: Sidebar → Bank (Finance)
Once your airline is running, last week's airline numbers appear in the main finance breakdown:
Income: Airlines row
Expenses: Airlines row under business unit expenses
Inside Airline Manager, Overview gives a deeper breakdown:
Last week itemised P&L: route revenue, ancillary, fuel, crew, landing fees, meals, maintenance, leases, hub opex, marketing, net result
Top routes (last week): per-route fuel, crew, landing, meals, maint, and profit
The Routes tab also shows Fuel / Crew / Landing / Maint columns per route.
Aircraft catalogue (era-gated)
~30 fictional models across 8 parody manufacturers. What you can buy depends on the current game era:
Early game: turboprops and classic narrowbodies
Mid game: regional jets, widebodies, jumbos
Late game: NEO/MAX efficiency jets, composite widebodies, super-jumbos
Every model has a white-livery preview image in the Buy flow, Fleet list, and Refit screen. These are base assets for a future livery builder.
Achievements (new) <-- Only 'in game achievements for now' - not Steam Achievements
First commercial flight
100 routes opened
Global network (all six regions)
5-star safety score
Bankrupt a rival
Form an alliance
1 billion lifetime passengers
Save compatibility
Existing saves are supported. Loading an older save adds Airline Manager data automatically. If you already had an airline running before this patch, existing aircraft keep their cabin layout (migrated from your old fleet-wide settings). Leased aircraft are marked as refit-locked.
Quick reference: common tasks
| Task | Click path |
|---|---|
| Found airline | Empire → Airline Manager → Found airline |
| Buy a plane | Fleet → + Acquire aircraft |
| Refit cabin | Fleet → Refit (owned only) |
| Open route | Routes → + Open route |
| Open hub | Hubs → + Open hub |
| Change meals / training | Operations |
| Run ad campaign | Marketing → +$100k campaign |
| See network map | Map |
| Check airline P&L detail | Overview |
| Check empire-wide airline $ | Bank |
| Transfer cash | Overview → Cash transfer buttons |
Thanks for playing. More airline depth (including a proper livery builder) is on the way.
Source
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